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Zelda: Master the Trial of the Sword


The Trial of the Sword is a DLC Challenge Mode in The Legend of Zelda: Breath of the Wild. Like other Zelda challenges, it involves a gauntlet of surviving multiple enemy-filled levels. This Trial of the Sword walkthrough will guide you through each of the levels, including what to expect, the items you can salavage, and how to survive until the end.

Unlike other challenges, Link will not be allowed to bring any Weapons or Armor with him to the challenges, and must use the items he finds in each challenge room to survive.

There are 45 Levels in the Trial of the Sword, each with its own varied layout, enemies, and traps. If Link survives until the end, the Sword Sage will enhance the Master Sword with the power to stay fully charged – dealing 60 damage – at all times, instead of just in the presence of Calamity and corrupted Guardians.

The Trial of the Sword is hidden inside the Lost Woods, in the very pedestal that the Master Sword sleeps in. This means you can only take on the trial when you have successfully found and obtained the Master Sword.

Once the Master Sword has been obtained, you can revisit the pedestal to place the Master Sword back in to trigger the Trial. You will not be able to use the weapon – or any other weapon or armor you possess.

Link’s state from when he places the Master Sword will carry over into the trials. So if you’re out of hearts, you’ll be out of hearts at the beginning of the trials. So be sure to:

  • Refill your hearts and use a meal, night’s rest at an inn, or potion to overfill your heart meter to the max (yellow hearts).
  • Give yourself an advantage by consuming your most powerful defense or attack up potion or meal right before the start of the trial.
  • Save right before you enter the trials in case you fail. You will not be able to save once you start. 
  • Once you’re in the trials, remember to take out the most dangerous enemies (ie: ranged enemies) first before going after the rest.
  • Use your weapons wisely! The Woodcutter’s Axe is perfect for destroying crates and barrels, but not effective in regular combat. Switch to it for crate destruction.
  • Bombs, bombs, bombs. They can take out platforms to let you get to treasure chests by dropping bombs into updrafts and you can safely damage enemies from far away by rolling or tossing bombs. You can drop them behind you when running away from persistent enemies.
  • Remember to mark treasure chests with your sensor in the Hyrule Compendium so you can more easily find them. There are many hidden chests — you wouldn’t want to miss the weapons in them. 

Below you will find a detailed layout of each of the trial levels, including what enemies you’ll face, weapons you can obtain, and other strategies to survive the trials ahead. Note that rooms unlock in sets. After a set is cleared, you’ll be able to start with the next set and you won’t have to return to the previous one. All items you collect will reset once you start a new set.

See the list below to jump to a level.

The following levels are fairly easy and introductory into the gauntlet that is the Trial of the Sword. This set consists of 12 levels.

Video Guide – Beginning Trials Floors 1 through 6

  • Enemies: Red Bokokblins x3
  • Weapons: Tree Branch x2, Boko Club, Woodcutter’s Axe, Boko Shield
  • Layout: Wooded with trees and a campfire

General Strategies – The Bokoblins are at the far end of the room, gathered around a campfire, with their weapons stashed nearby. You can use this to your advantage by sneaking around the campfire to steal them first, or ambush them from the trees by using Remote Bombs. Note that there is also food at the campfire, and boxes and barrels nearby often loaded with more food.

  • Enemies: Red Bokoblins x4, Big Red Chuchu x1
  • Weapons: Boko Bow, Boko Club, Boko Bat, Traveler’s Sword, Traveler’s Shield
  • Layout: Wooded with trees, a tower, and raised fort

General Strategies – There are two lookouts here who will alert the others if they spot you – including the lone Bokokblin on a tower near the fort. To get up on the fort, don’t waste arrows on the drawbridge – kill the Red Chuchu to light the grass on fire and paraglide up to the fort – or climb a nearby tree and glide down. Be sure to blow up the crates and barrels for more supplies and arrows.

Additionally, allow the archers to continue to shoot arrows your way, then pick them up off the ground for yourself.

  • Enemies: Chuchu x1, Red Chuchu x4, Big Red Chuchu x4
  • Weapons: Boomerang
  • Layout: Wooded with a few trees and an open field

General Strategies – The chuchus come in waves, and its best to save your early weapons and toss bombs while keeping your distance – especially from the red chuchu’s and their fire. As long as you keep moving and leaving bombs behind you, they won’t be able to hit you.

There are two treasure chests up on two different wooden planks against the front and back wall. Use the wind gusts from the Fire Chuchus to get up to both. One has a Boomerang inside, the other has Fire Arrow x5.

If you end up killing the Chuhhus first, you can still get the first chest by climbing up a nearby tree and throwing a bomb to break it open. The second chest requires lining up a bomb, a tree stump, and the platform so that a charged korok leaf will bounce the bomb up to the platform. Korok leafs can be acquired by breaking trees in the level.

  • Enemies: Red Bokoblins x4, Blue Bokoblins x3
  • Weapons: Boko Spear, Spiked Boko Bow, Traveler’s Bow, Boko Club, Spiked Boko Bat, Soldier’s Broadsword, Soldier’s Shield, Traveler’s Spear
  • Layout: Wooded area with trees, tall fort, and tall tower

General Strategies – The Bokoblin archer on the top of the fort is armed with fire arrows, so use trees as cover to lure out the other Bokoblins to you before making a dash under the fort. Another archer is lower down on the fort with regular arrows, as is a bokoblin with a damaging sword. You can use the metal crates on the fort as cover or attack with them if you are careful – and even push the archer at the top off. If you manage to take out the archers first you can try to climb the tall tower, as the bokoblin atop guards some explosive barrels, but if you can’t kill the archer at the top it’s best not to leave yourself open.

  • Enemies: Red Moblins x2, Blue Bokoblins x3
  • Weapons: Moblin Club, Moblin Spear, Spiked Boko Bat, Spiked Boko Club, Spiked Boko Spear
  • Layout: Forested area with trees and a skull cave

General Strategies – The two Moblins will patrol around the outside of the cave that several Bokoblins are holed up inside – but will come racing out if they detect you. Try to lure the Moblins away one at a time, then sneak up and shoot out the lantern in the skull cave’s eye to take out the enemies within, just be sure to get in and grab the goods before they burn up.

  • Enemies: Stone Talus
  • Weapons: None
  • Layout: Wooded with a large field and few trees

General Strategies – The Stone Talus won’t wake up until you get close, so take the time to check out the three explosive barrels on your right. Keep in mind you can pick up and place these barrels around the area where the Stone Talus will wake. Use bombs to destroy its rock arms, then climb on and bash the black ore on its back. Don’t worry about taking damage when it knocks you off, it will only take half a heart.

Video Guide – Beginning Trials Floors 7 through 12

  • Enemies: None
  • Weapons: Shield of the Mind’s Eye, Eightfold Blade, Serpentine Spear
  • Layout: Enclosed area with goods.

General Strategies – Well, this is nice. This serene room has three chests filled with two weapons and shield. Nearby crates are filled with arrows and meat, trees are lined with mushrooms, a lone apple tree grows near the water, and three fish swim in the fishing pond. Make sure to slowly crouch over to the Fairy near the exit. Oh, and there’s a cooking pot ready for any dishes you need prepared. Rest up, then head out!

  • Enemies: Lizalfos x2, Blue Lizalfos x2, Big Electric ChuChu
  • Weapons: Lizal Boomerang, Lizal Bow, Boko Spear x4
  • Layout: Rocky area with shallow and deep water.

General Strategies – Taking down the lone Lizalfos on the rocks will keep them from getting in the way when you later attack the main enemy camp. The two Lizalfos at the camp can be zapped with by a sharp arrow to the Electric Chuchu. A treasure chest containing ten arrows can be grabbed from between the rocks using Magnesis. Make sure to grab the three Roasted Bass near the fire!

  • Enemies: Water Octorock x2, Electric Wizzrobe
  • Weapons: Lightning Rod
  • Layout: Rocky area with shallow and deep water.

General Strategies – Immediately take out the nearby Octorock with an arrow, otherwise he’ll be a nuisance from here on out. To your left is a chest holding ten arrows that you can grab using Cryonisis. Climb up the tall rock to your left to get a look at the other Octorock and the Wizzrobe. Take care of the Octorock with an arrow, then glide over to the Wizzrobe. Make sure to grab the Lightning Rod it leaves behind!

  • Enemies: Blue Lizalfos, Black Lizalfos x2
  • Weapons: Lizal Bow, Lizal Spear
  • Layout: Wooden platform surrounded by water.

General Strategies – The Blue Lizalfos will immediately spot you as soon as you enter, so be careful not have him alert the others. You don’t want all three chasing after you, they’re quick, they have spears, and can attack from the water. Pushing them into the water can help you fight them individually. If you picked up the Lightning Rod from the previews floor, use that to stun them first.

Before you leave, make sure to destroy the metal crates for some arrows.

  • Enemies: Red Bokoblin x4 Blue Bokoblin x3, Black Bokoblin, Black Moblin
  • Weapons: Spiked Boko Bat, Spiked Boko Spear, Dragonbone Boko Club, Dragonbone Boko Shield, Spiked Boko Bow, Soldier’s Spear
  • Layout: All water with raised wooden platforms. A few rocks.

General Strategies – Get on the raft and start sailing towards the enemy camp. You’ll first need to take out the two archers on the left and the right. Get a headshot and you’ll take them out in one hit each. You may want to abandon the raft once you get closer as the enemies will rain down their attacks all at once. Use Cryonisis to get around quickly.

Make your way over to the bottom of the stairs on the main platform. Sneak up and start attacking from here. Keep in mind that if a Bokoblin falls in the water, they drown! And don’t forget to pick up all the weapons that fall into the water.

There is a treasure chest in the water between the rocks on the right. Find ten Shock Arrows inside. Another treasure chest containing ten Fire Arrows rests on the small archer tower on the right.

  • Enemies: Blue Hinox
  • Weapons: Knight’s Broadsword, Knight’s Bow, Knight’s Shield
  • Layout: Island with palm trees.

General Strategies – Oh boy, it’s another boss battle. As long as you can run for a good amount of time, this one shouldn’t give you too much trouble. Since there is a lot of room to run around in, use the arrow to the eye tactic and deal damage when he is stunned. Once he starts covering his eye, wait for him to spot a palm tree to strike again.

After you defeat him (or before if you manage to crawl on top of him), grab the sword, the shield, and the bow that was hanging on his necklace.

The following levels take a step up in difficulty. This set consists of 16 levels.

Video Guide: Middle Trails Guide Level 1-5

  • Enemies: Red Bokoblins x5
  • Weapons: Boko Spear, Boko Club, Boko Bow, Woodcutter’s Axe, Spiked Boko Blub, Soldier’s Bow x2, Soldier’s Broadsword
  • Layout: Three elevated areas access by strong upward winds.

General Strategies – The moment you gain control, move! Unless you’d like a fire arrow in your side. Jump off and start gliding. You’ve got three areas to go but you’ll want to go to your right where there aren’t any enemies. There’s also a Boko Spear! You can let the incoming Fire Arrows hit the crates and let them burn to get the food inside.

Next, head to the area opposite of the current area. There you’ll fight off two Bokoblins. Try not to knock the enemies off into the abyss, they usually go down with the weapons they’re using! Grab the explosive barrel in the corner and throw it down to the next area below. You can also use Magnesis on the metal crates to drop it on enemies.

There are two chests here. The first is in the middle area. Both can be brought down by burning the wooden planks with Fire Arrows. You can find these special arrows in some of the barrels and crates.

  • Enemies: Red Bokoblin x2, Blue Bokoblin, Fire Wizzrobe, Meteo Wizzrobe
  • Weapons: Soldier’s Spear, Soldier’s Sword, Soldier’s Shield, Spiked Boko Bow, Fire Rod, Meteor Rod Feathered Edge
  • Layout: Various platforms around a center wall.

General Strategies – The platform you start on has two enemies on it. Use a spear or long range weapon to give yourself space. If there is too much going on, you can always glide away at any moment.

A second Red Bokoblin waits on the platform above. He is an easy kill. Two fire producing Wizzrobes hop around the room. The best way to take them out is to glide in the air, use slow motion to knock them right in the head, then send them tumbling down. Falling will get rid of them, but you’ll also loose the weapons they drop.

There is a chest resting on a wooden plank. Use Fire Arrows to bring it down — or, if you want to save them, get an enemy to fire in your direction or toss a bomb into an updraft. Inside is a Feathered Edge.

  • Enemies: Red Bokoblins x4, Blue Bokoblins x3
  • Weapons: Enhanced Lizal Spear, Spiked Boko Bow x2, Phrenic Bow, Lizal Forked Bow, Boko Bow
  • Layout: Open and empty center, pockets of platforms along the walls.

General Strategies – Don’t. Stop. Moving. The moment you enter, all the Bokoblins in the room will start raining down arrows of all elements. There is an area on the left that you can glide to, protecting you from most of the enemies. Not all of course. From here you can start pinning them down with arrows, specifically the Red Bokoblins that can be taken out with a single headshot.

There is a treasure chest held up on a platform with balloons. Shoot down the balloon closest to the wall so that the chest can slide off to safety. But don’t let it bounce into the ditch!

  • Enemies: Stationary Guardian
  • Weapons: None
  • Layout: Abyss with several platforms scattered about.

General Strategies – Of course, this level starts you with a Stationary Guardian staring right down at you. If you really need to hide, there is a platform underneath the Guardian where it won’t be able to zap you. Avoid the platform with the explosives as they aren’t worth your time. Get up close to the guardian, whip out your bow and slam a few arrows into its eye. This will stun it, allowing you to drop onto its platform and start hashing out some strong attacks. Keep doing this until it explodes.

Before you leave, make sure to go around the room to smash the wooden crates for extra items. There is also a platform lifted up by balloons holding a chest. Bring it down to find a Knight’s Shield.

Directly across from the balloon chest is a chest on a wooden platform. Bring it down using fire arrows, or a bomb on an updraft, to reveal a Knight’s Bow.

  • Enemies: None
  • Weapons: Knight’s Broadsword, Falcon Bow, Woodcutter’s Axe
  • Layout: A rest area.

General Strategies – A rest room! First make sure to slowly crouch over to the Fairy and snag it before it flies away. This serene room has three chests filled with a Knight’s Broadsword, a Falcon Bow, and Hylian Trousers! Nearby crates are filled with arrows and meat, trees are lined with mushrooms, a lone apple tree grows near the water, and three fish swim in the fishing pond. Oh, and there’s a cooking pot ready for any dishes you need prepared. Rest up, then head out!

Video Guide: Middle Trials Guide Level 6-11

  • Enemies: Fire Keese x5, Big Electric ChuChu
  • Weapons: None
  • Layout: Dark room with tall grass, trees, and torches.

General Strategies – Don’t be alarmed, this room is actually pretty easy! Wait for a few of the Fire Keese to fly towards you, then give them a whack to take ’em out. Use a wooden weapon as a torch to continue through the room. Take out the remaining Fire Keese, then send an arrow to Big Electric ChuChu to complete the room. You can also light the tall grass on fire if you need the extra light.

  • Enemies: Fire-Breath Lizalfos x2, Lizalfos x3
  • Weapons: Forest Dweller’s Spear, Flameblade, Strengthened Lizal Bow, Torch
  • Layout: Dark room with a skull camp, trees, and torches.

General Strategies – This one can be tough. Two fire breathing Lizalfos lurk in the middle of this room. You can try to create some light by shooting a fire arrow, throwing a bomb, or lighting some grass on fire, but your best bet is to let the Lizalfos come running to you and your two nice torches.

Once you’ve got their attention, pull out a spear or long distance item and have it ready. If they start breathing fire in your direction, shoot an arrow directly at their face to put an end to it.

Now that both enemies are gone, it’s time to move on to the skull camp. Shoot an arrow through the eye of the skull and into the rope holding the torch. The massive explosion should take out all three enemies inside. Weapons inside!

  • Enemies: Meteo Wizzrobe, Black Bokoblins x3
  • Weapons: Meteor Rod, Dragonbone Boko Bat, Dragonbone Boko Bat, Soldier’s Broadsword, Rusty Broadsword x2, Rusty Halberd
  • Layout: Dark room filled with ruins and torches.

General Strategies – A Wizzrobe can be seen hopping in the distance. Climb up into the tower on the right to see a nearby camp with two Bokoblins. Attack from here or sneak over and silently attack. Since these three are now in the black tier, they’ll take longer to fight. Lead them to a torch if you need more light.

As for the Fire Wizzrobe, you should have some Ice Arrows handy from a previous level. One shot of this and the Wizzrobe will be no more.

  • Enemies: Stationary Guardian
  • Weapons: Torch x2, Rusty Broadsword, Rusty Shield
  • Layout: Dark room filled with ruins and torches.

General Strategies – We’ve all wanted to fight a Guardian in the dark, right? Thankfully there is only one in this room. As daunting as it may seem, this level is pretty easy. Throw a Fire Arrow in the direction of the Guardian to get a look at the surrounding area. Shoot an arrow at its eye and attack while stunned. Just don’t let it see you while you attack! If you need to hide, there are plenty of walls at your service.

There are a few explosive barrels in the room, so keep your eyes open!

  • Enemies: Black Hinox
  • Weapons: Knight’s Broadsword, Knight’s Bow, Thunderstorm Rod, Rusty Halberd, Rusty Claymore, Torch
  • Layout: Dark room filled with ruins and torches

General Strategies – You can hear it the moment you enter. There is a Hinox in the room. Light a torch and get close. Pick your best weapon, charge up the attack, then release and cut out a chunk of health.

The eye of the Hinox is bright and visible, but you won’t be able to see the rest of its body. If you’re able to find the corners of the room, you can squeeze between the room wall and the tower wall to take a breather from the Hinox. It’s still dark and hard to tell if he can get you there, so don’t stay too long.

The center area of the room is generally large and open, so if you can run to one end of the room, you should be able to get a few good shots on Hinox from afar. There’s also a very tall tower that you can try to climb, but it’ll be hard to find in the dark.

His necklace has three powerful weapons, so make sure to pick them up!

  • Enemies: None
  • Weapons: Forest Dweller’s Spear, Forest Dweller’s Sword
  • Layout: A rest area.

General Strategies – Another rest room! First make sure to slowly crouch over to the two Fairies and snag them before they fly away. This serene room has three chests filled with a spear, a sword, and Hylian Tunic! Nearby crates are filled with arrows and meat, trees are lined with mushrooms, a lone apple tree grows near the water, and three fish swim in the fishing pond. Oh, and there’s a cooking pot ready for any dishes you need prepared. Rest up, then head out!

Video Guide: Middle Trials Guide Level 12-16

  • Enemies: Guardian Scout I x6
  • Weapons: None
  • Layout: Empty room with shallow water.

General Strategies – It might take you by surprise at first but this room is easy to get through. The Guardian Scouts in front of you will attack one by one, but if you keep moving you’ll stay clear of their mini lasers. Walk sideways and shoot arrows at all of them to easily pass this room. Don’t forget to use Cryonisis to get the chest on the left.

  • Enemies: Guardian Scout II x3
  • Weapons: Ancient Battle Axe, Guardian Spear, Guardian Sword
  • Layout: Room with intersecting paths.

General Strategies – Hmm, another pretty easy room. You’ve fought these Guardian Scouts countless times, so what’s three more? Each one has a single weapon and they are easy to avoid. You also have powerful weapons so you have nothing to worry about.

  • Enemies: Guardian Scout I x4, Guardian Scout II x2
  • Weapons: Guardian Sword x2
  • Layout: Cross shaped walkway surrounded by water.

General Strategies – This room is set up so that you have to fight two Guardian Scout II while four Guardian Scouts fire small lasers from the four corners of the room. Since the two bigger enemies don’t attack immediately, you’ll have some time to shoot arrows at the four smaller Guardian Scouts, all while still moving of course.

Once the smaller ones are gone, focus on fighting the other two. Flurry Rushes are good to use here and the chances of it happening are greater. It’s also possible for them to fall into the water which is an instant kill. After they have been dealt with, search the pools of water for a metal chest.

  • Enemies: Guardian Scout III x2
  • Weapons: Guardian Sword +, Guardian Spear, Ancient Battle Axe
  • Layout: Open room with weak pillars.

General Strategies – So this is basically like one of those shrine battles but now you’ll be fighting two at a time. Luckily these are still the Guardian Scout II variety so they won’t be too much trouble. Do keep in mind that they will go through all three phases, including the super laser at the end.

If you ever need to get away, light the leaves on fire to create a draft of wind that can take you to one of the raised platforms in the corner.

  • Enemies: Guardian Scout IV
  • Weapons: Guardian Spear+, Ancient Battle Axe+, Guardian Sword+
  • Layout: Open room with weak pillars.

General Strategies – Well, that’s quite the jump. This time you’ll be fighting the highest level Guardian Scout, thankfully just one. Nothing new here! Be sure to use the Guardian weapons you’ve collected to deal the most amount of damage possible, and use elemental arrows to stun it when it tries its laser spinning attack.

The following levels are part of the true test of power. This set has 23 floors.

Video Guide: Final Trials Guide Level 1-6

  • Enemies: Stalkoblin x4
  • Weapons: Bokoblin Arm x4, Spiked Boko Bow,Spiked Boko Spear, Spiked Boko Bat, Spiked Boko Club, Rusty Halberd, Rusty Claymore, Rusty Broadsword
  • Layout: Wooded and wet with lightning storm.

General Strategies – This is telling of what’s to come. Metal weapons lay scattered about the room, but of course these also attract the lightning. Grab them but only equip them to take out the first Stalkoblin, preferably the archer as his attack does quite a bit of damage. Otherwise, find a Bokoblin Arm. From here on out, use the weapons from the enemies to clear the room.

Before you leave, make sure to pick up all the weapons and to break open the crates to find some items.

  • Enemies: Electric Keese x2, Stalzalfos x3
  • Weapons: Spiked Boko Spear x2, Lizalfos Arm x3, Lizal Forked Boomerang,
  • Layout: Wooded and wet with thunderstorm. Skull camp.

General Strategies – Ah, yes, they’re trying to trick us. First start by clearing out the outside. Shoot arrows at the two Electric Keese as getting too close will get you zapped.

Don’t shoot down the torch inside the skull just yet. Since the enemies are conveniently underground, throw a bomb and let it roll near the explosive barrels. Get close enough to have them spawn, then back out and detonate. This should break them apart, making it easier to take them out!

Don’t miss the treasure chest buried in the ground to left when facing the skull.  Use magnesis to revel its location but watch out for lightning.

  • Enemies: Big Electric ChuChu x2, Stalmoblin x5
  • Weapons: Spiked Moblin Spear, Spiked Moblin Club, Dragon Bone Boko Bow, Moblin Arm x2, Knight’s Bow
  • Layout: Jungle during lightning storm, wooden platforms.

General Strategies – Two Giant Electric ChuChus guard the entrance to the center camp. Keep your distance, then shoot them both with arrows to deal with them quickly. Easy. Heading up the platform will summon five Stalmoblins. These guys are very weak, so a few bomb throws and they should be taken care of.

One of the treasure chests above has a Knight’s Shield, while the other, which can be grabbed using Magnesis, has a Knight’s Bow.

  • Enemies: Stalkoblins x7 (Mounted on Stalhorses)
  • Weapons: Rusty Broadsword, Rusty Halberd, Rusty Claymore, Bokoblin Arm (lots)
  • Layout: Large area, marshy, lightning storm.

General Strategies – The moment you spawn, all the Stalkoblins take sight of you and start charging. Throw a bomb and knock a good chunk of them off their horses. The swinging spears can be very deadly, so make sure you get as many enemies off their horse before you start clearing them out for good. A group of three archer Stalkoblins are waiting in the distance.

Destroy the crates before you leave. One crate has 10 Shock Arrows.

  • Enemies: Stalnox
  • Weapons: Thunderblade, Flamespear, Great Frostblade
  • Layout: Large area with big rocks.

General Strategies – It’s just like any other Stalnox battle but with lightning. Make sure to grab the weapons that are dropped afterwards, but keep in mind that they are metal and can still be struck with lightning!

Behind the broken rock skull is a metal treasure chest buried in the dirt. Use Magnesis to pull it out for Ice Arrow x5. The other broken skull has metal crates containing normal arrows.

  • Enemies: None
  • Weapons: Double Ax, Knight’s Bow, Ancient Arrow x3
  • Layout: A rest area.

General Strategies – Ah, a rest area. First make sure to slowly crouch over to the Fairy and snag it before it flies away. This serene room has three chests filled with a bow, three Ancient Arrows, and the Flamebreaker Boots! Nearby crates are filled with arrows and meat, trees are lined with mushrooms, a lone apple tree grows near the water, and three fish swim in the fishing pond. Oh, and there’s a cooking pot ready for any dishes you need prepared. Rest up, then head out!

Remember that Hearty Truffles are essentially a full heal, so don’t waste them with other ingredients and cook them individually!

Video Guide: Final Trials Guide (Levels 7-12)

  • Enemies: Big Fire ChuChu, Igneo Pebblit x2, Rock Oct orock
  • Weapons: Rusty Claymore
  • Layout: Rocks surrounded by lava.

General Strategies – A fairly easy level to introduce you to the new set of floors. Make sure you equipped the Flamebreaker Boots you got from the previous floor, otherwise you’ll burn up. And you can’t use your wooden weapons now!

Take out the Big Fire ChuChu with an arrow, then use bombs on the two Igneo Pebblits before they can even move. See that Rock Octorock at the end? Now is your chance to clean up some of your rusty weapons. As the Octorock is sucking in air, throw your rusty weapon in its direction to have it sucked up, cleaned, and spat back out.

  • Enemies: Fire-Breathing Lizalfos x3
  • Weapons: None
  • Layout: Four main rocks surrounded by lava.

General Strategies – Start by pulling out your bow and shooting arrows at the Lizalfos closest from you. From there, move to the next rock via the air flow. If you manage to knock a Lizalfos into the lava, it won’t die. Instead, you’ll need to fire a few more arrows at it. Or drop a metal crate on it, your call. Bombs work too.

  • Enemies: Meteo Wizzrobe, Black Moblin, Fire-Breathing Lizalfos x2
  • Weapons: Meteor Rod
  • Layout: Open area with skull camp.

General Strategies – Remember those Ice Arrows we got a few floors back? Now would be the time to pull them out. One hit to the Meteo Wizzrobe and the thing is toast! Well, not toast, kind of the opposite really. The next step is to rid the skull camp of enemies. Out in the open, some of their attacks can do some massive damage, so first start by plucking them out with arrows and then bombs from the holes inside the skull.

  • Enemies: Fire-Breathing Lizalfos, Black Moblin x3
  • Weapons: Strengthened Lizal Bow, Knight’s Claymore, Ancient Arrow x3
  • Layout: Rocks and wooden camp surrounded by lava.

General Strategies – Thankfully you are not spotted the moment you step onto this floor. Take out the first Lizalfos on the nearby rock so you only have to worry about those in the camp.

Glide on over to the camp and shoot the first Moblin with an arrow to the head. If you manage to knock a Moblin into the lava, it’s an automatic kill. Just make the choice of potentially losing the weapon they’re holding. If you have Ice Arrows or the Great Forstblade that Stalnox dropped, now would be a great time to use it. Freeze ’em and let them slide into the lava!

There is chest resting in the lava that holds three Ancient Arrows.

  • Enemies: Igneo Talus
  • Weapons: None
  • Layout: Open area with rocky terrain.

General Strategies – Another boss battle, this time with the lava variation of Stone Talus. Before you start the battle, take note of three rock piles in different areas of the room. Without waking the giant rock, blow these piles up to reveal wind bursting from ground. Use this during the battle to glide up into the air! Remember, using an Ice Arrow or an ice weapon will temporarily cool the rock monster, allowing you to climb on for a brief time.

  • Enemies: None
  • Weapons: Stone Smasher
  • Layout: A rest area.

General Strategies – Perfect, another rest area. First make sure to slowly crouch over to the two Fairies and snag them before they fly away. This serene room has three chests filled with an ax, a very powerful Royal Guard’s Shield, and the Hylian Tunic! Nearby crates are filled with arrows and meat, trees are lined with mushrooms, a lone apple tree grows near the water, and three fish swim in the fishing pond. Oh, and there’s a cooking pot ready for any dishes you need prepared. Rest up, then head out!

Take note of the many Spicy Peppers in the room. Considering we were just in a lava section, it wouldn’t be crazy to think an ice section was coming up next. Make sure to prepare some dishes to help out with the cold! Remember that in a pinch, you can also equip a fiery weapon to keep the cold at bay.

Video Guide: Final Trials Guide Levels 13-18

  • Enemies: Frost Pebblite x2, Big Ice ChuChu, Blue Bokoblin x2, Black Bokoblin
  • Weapons: Lizal Tri-Boomerang, Spiked Boko Spear
  • Layout: Icy hills.

General Strategies – Yup, it’s cold. Get your cold resistance food eaten and start marching forward. Or if you have that Meteor Rod or another fiery weapon, equip it to stay warm. Use bombs to take out the two Frost Pebblites, then hit the Big Ice ChuChu with an arrow to have it explode. The nearby enemy camp has a Black Bokoblin so get ready for a fight… Find something to attack with that can get them all at once to help bring their health down at once! Note that they’re huddled around a cooking pot you can light for yourself to keep warm.

Near where you start is a large ice block. Use fire to burn it and discover a treasure chest. Inside are five Bomb Arrows.

  • Enemies: Blue Bokoblins x4, Silver Moblin, Ice-Breathing Lizalfos, Big Ice ChuChu x2
  • Weapons: Ancient Arrows x3, Forked Lizal Spear,
  • Layout: Icy with enemy camp in center.

General Strategies – Start by picking off the nearest Bokoblin with a few arrows so that he can’t alert the others. Move around the outskirts of the room and do the same for the other two Bokoblins. Hit the Ice ChuChus with an arrow to freeze the nearby Lizalfos. Melt a nearby ice block to reveal a wind source that can get you up to the top of the base if needed. A second ice block contains a chest with three Ancient Arrows. A third ice block reveals another wind source.

Once you have the Silver Moblin alone, now the real challenge begins. These guys have a lot of health, so you’ll need to keep your distance as it will fight back. If you manage to get it to fall, keep attacking it fast enough and it may not be able to get back up.

  • Enemies: Black Moblin, Blue Bokoblin x2, Silver Bokoblin, Blizzard Wizzrobe
  • Weapons: Blizzard Rod, Knight’s Halberd, Knight’s Shield,
  • Layout: Icy ruins.

General Strategies – Before dealing with the enemy camp, take care of the Blizzard Wizzrobe and Moblin first. A single touch of fire to the Wizzrobe will be enough to take it down, just make sure you do it before it starts sending down hail. The Moblin can be handled one one one without alerting the camp. With that cleared, use a Bomb Arrow or something similar to attack the camp where the Bokoblins are resting. Alternately, sneak over or run through and grab their weapons resting on the log to leave them defenseless.

  • Enemies: Frost Talus
  • Weapons: None
  • Layout: Large open and icy area.

General Strategies – It’s the next Talus fight! Before you begin, melt the ice blocks in the different corners of the area to reveal air sources. Just like the Igneous Talus, the Frost Talus is covered in ice and the only way to climb it is to use some kind of fire against it. If you have a lot of arrows, glide above the beast and use the slow motion feature to nail the ore several times. If you manage to climb on, use the Stone Smasher weapon you got at the last rest area to deal big amounts of damage.

  • Enemies: Blue-Maned Lynel
  • Weapons: Mighty Lynel Bow, Mighty Lynel Sword, Mighty Lynel Shield, 5x Bomb Arrows
  • Layout: Large icy area.

General Strategies – Yup, there is your first Lynel. If you’ve been collecting the Ancient Arrows, now is the time to use them. One shot of an Ancient Arrow to a Lynel will send it… somewhere. Anywhere but right here. Shoot the arrow and be on your way.

If you’re above this sort of thing, fighting this Lynel is just like fighting one out in the field. It’s Blue-Maned so it is the weakest of the varieties, but you still need to be extra careful as there are still some pretty hectic floors ahead. There is an ice block you can melt to reveal a chest with five Bomb Arrows.

  • Enemies: None
  • Weapons: Royal Broadsword, Royal Bow
  • Layout: A rest area.

General Strategies – YES, a rest area. First make sure to slowly crouch over to the three Fairies and snag them before they fly away. This serene room has three chests filled with a sword, a shield, and a bow. Nearby crates are filled with arrows and meat, trees are lined with mushrooms, a lone apple tree grows near the water, and three fish swim in the fishing pond. The cooing pot is up and running and demands your attention more than ever. Rest up, then head out!

Make sure to use the three Hearty Bass. Make three dishes each with one fish for three full recovery meals!

Video Guide: Final Trials Guide Levels 19-23

  • Enemies: Stationary Guardian x6
  • Weapons: None
  • Layout: Medium sized area with trees.

General Strategies – This is where things get real. Don’t turn this into a disaster by activating every last Guardian. Instead, find yourself a corner with a big tree that lasers can’t topple to use a shield. From there, pick away at the nearest Guardian with a powerful bow. A few hits in the eyes and Guardian should explode.

A very helpful yet dangerous move is the shield reflect. Right when the Guardian shoots its laser at you, use your shield by pressing A to reflect the incoming attack right back to the enemy, killing it instantly. You really have to get the timing right for this to work, otherwise the laser will disintegrate your shield.

If you get really desperate, pull out an Ancient Arrow and use it to one hit kill a Guardian. There’s a treasure chest stuck in the dirt that holds a Knight’s Shield.

  • Enemies: Guardian
  • Weapons: None
  • Layout: Large grassy area with center fountain.

General Strategies – It’s just you and the Guardian, just like old times. The center fountain acts as a great shield and a nice place to slowly take away the Guardian’s health. There are also a few creates near the fountain for a few more arrows. If you get the chance, tear off the Guardian’s legs to keep it from moving around.

Oh, and there are actually two horses in the area. Feel free to hop and use them to fight, but they are a pain to control!

  • Enemies: Guardian Skywatcher
  • Weapons: None
  • Layout: Large area with five towers.

General Strategies – The Guardian Skywatcher doesn’t bother you unless you bother it. That also means getting in its line of sight. Standing from the top of the central tower can give you the best outlook on the enemy. Shooting in the eye will maximize damage, so you may want to glide and use slow motion to pinpoint your shot.

Or you can use an Ancient Arrow and be done with it. Hey, that’s what they’re there for!

Glide over to the tower in the middle and climb it. At the top is a chest with a Knight’s Shield inside. Crates near the central tower have arrows.

  • Enemies: Guardian, Guardian Skywatcher, Guardian Turret,
  • Weapons: Royal Bow
  • Layout: Huge area with central building and surrounding ruins.

General Strategies – Staying at the start point is not safe. Immediately run towards the building in the center of the room. Wrap around the wall until you find an opening. This will be your safe place. And there are two chests here, one with a Royal Bow and one with a Royal Shield.

The Guardian Skywatcher will circle the building you’re in. Climb up the ladder on either side and continue shooting right at its eye when it passes by. Make sure you’re still safe from any random lasers. Once you’ve taken care of the Skywatcher, look for the Guardian roaming around the area. Get its attention and bring it over to the building. Attack when possible, then hide when needed. Get rid of its legs to keep it still, then pick away at it until it explodes.

One more left. The Turret can see from a far distance, so find a path that has lots of cover as you try to get close. The right side has a lot of abandoned walls that are perfect for this. Once you reach the tower, start climbing. Hop onto the top and immediately stun the Guardian in the eye. Find yourself a weapon that you can spin while you charge to continuously hit it. If its eye gets close to seeing you, abandon the mission and hop off before it shoots a quick laser. Repeat until its all done!

There are six barrels scattered about the area that contain fruit and mushrooms. Two are on the center building while the others are in abandoned homes. Two crates on the battered wall hold arrows. Oh, and the two horses are back!

  • Enemies: White-Maned Lynel, Guardian Turret, Bokoblins + Horses x8
  • Weapons: Lynel weapons, Knight’s Halberd, Forked Lizal Spear
  • Layout: Huge open area with one tower and small ruins.

General Strategies – The final level. A horde of Bokoblins riding horses will spot you as soon as you enter the level and charge towards your direction. Sometimes the Lynel among them won’t charge forth – but if he does, be ready to take him out with an Ancient Arrow (using Stasis to keep him in place or jump off a tree for a slow-motion shot so he doesn’t dodge). The mounted Bokoblins are Red Bokoblins, you can easily get them with one hit of an arrow or a bomb, but be sure not to let them hit you as their weapons are still powerful.

Once you’ve cleared most of the Bokoblins in your area, it’s time to focus on the Lynel if you haven’t already. Look, I know you saved those Ancient Arrows for a reason. Now is definitely the time. Run up to the Lynel and let him roar, then zap him with Stasis and pierce an arrow right through him. And poof, he’s gone. Make sure he doesn’t dodge your arrow by getting him when he is not fully paying attention. Now, if you’re feeling adventurous, the best option would be to defeat all the other enemies in the area, then focus on the Lynel without any distractions.

The Guardian Turret is in the same position as the last floor. Repeat the same method as Floor 22, otherwise shoot one of those really awesome Ancient Arrows at it and be done with it. If there are any other Bokoblins left roaming around, quickly deal with them to finish the room.

The chest in the small ruins holds five Bomb Arrows. Wooden crates hold arrows and fruit.

Enter through the last portal to reach the final room where you’ll be able to fully upgrade your Master Sword! Now it will always deal 60 damage (but can still become unavailable if used too often, requiring 10 minutes to recharge).



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