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What Makes a Great Tutorial?

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We run through some of the most significant archetypes and how they work.

Tutorials are essential to every game experience. In that time we learn the game mechanics, the key players, and of course the main quest. The first few hours of a game can easily make or break our opinion of it.

So what makes a great tutorial? Beyond just explaining the controls, what do some games do that hook you at the start and keep you coming back?

A bad tutorial can be boring, it can be tedious and repetitive. But a good tutorial can be funny, insightful, entertaining, and give you a great first impression of the world you’re going to spend hours in.

From the Cemetery of Ash in Dark Souls 3 to Vault 101 in Fallout 3, here are some great tutorial levels and the archetypes that hold them together.

The Wise Mentor

The first tutorial archetype uses a “safe space” with a narrative figure (often older) who knows the world, the mechanics and the player quest, they teach you what you need to know before sending you on your way (spoiler: they often sacrifice themselves so that you can continue on your quest).

Horizon: Zero Dawn is a great example of this archetype. In Horizon we begin the game as a childhood version of Aloy, being raised by her guardian and protector Rost. Through the tutorial area you learn the fundamentals of surviving in the game world, hunting the machines, crafting healing items and of course the all-important stealth system.

To complete the tutorial area you need to pass “The Proving” a narrative gateway to being an adult, but also a mechanical test of all the things you learned thus far. Once you pass The Proving, you’ve officially finished the tutorial zone, you’re let out into the wild world, but Aloy has also become an adult and knows how to survive outside the walls.

The Wise Mentor archetype finds a balance between easing you into the game mechanics and easing you into the story.

There are hundreds of examples of games with the Wise Mentor tutorial style, and really it’s derived from classic storytelling tropes. We see it all the time in cinema as well, just think about Ben Kenobi, Gandalf or Morpheus. These are all wise figures who teach the young hero about the ways of the world before giving them control over the story.

For another gaming example,  Fallout 3 takes one of the most literal interpretations of this archetype. As you begin your journey in Vault 101 you’re born, learn to walk, learn to shoot a BB gun and take a test to determine your starting stats. It really is about gamifying childhood.