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Replay – Kung-Fu High Impact

Kinect released for Xbox 360 on November 4, 2010, transforming many gamers into arm-waggling buffoons as they explored this odd, but somewhat compelling new frontier of interactive entertainment. Although Kinect’s legacy will likely be that of a failure, and one of the reasons Xbox One struggled out of the gates, it delivered plenty of fun through odd games that did something different. Virtual Air Guitar Company’s Kung-Fu High Impact is one such example. By no means is it a great game, but when you have a group of friends over, it can be a great experience.

We give you a nice taste of what to expect from this title, and our second segment dives into another long-forgotten Kinect series that brings out the true talents of Game Informer’s Kyle Hilliard. Enjoy the episode, everyone, and thanks again for all of the support throughout the years.

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