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'No Man’s Sky' finally delivers the grand adventure we were promised

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The core crafting, though, is still convoluted. I was disappointed to land on a planet, locate a drop pod and discover that it needed three advanced items to repair. Pre-patch, they merely required credits to unlock. I spent the next few hours googling the appropriate materials and powering my portable refiner. A few hours later, I jumped into my ship and headed for the nearest space station, hoping to sell some materials and free up a few vital inventory slots. I then went back to the planet, only to discover that it was nearly impossible to find my partially-repaired drop pod again.

Frustrated, I saved my adventure and went to bed.

The Next update, unquestionably, makes No Man’s Sky a better game. The procedurally generated universe, though, still has its quirks. I know that many people adore the game’s complicated systems and the feeling you get from finally unlocking a new multi-tool upgrade. There’s a pleasure, too, from finding the most efficient way to mine a particular item or mineral. Sometimes, though, I wish everything was a tad simpler. If the game had more intuitive hints, like — ‘you can find this plant in caverns,’ or ‘you’ll need the portable refiner for this’ — I could spend more time zenning out and fewer hours trawling forums.


Devindra Hardawar

Devindra Hardawar
Senior Editor

After years of anticipation, I ended up playing only 10 hours of No Man’s Sky when it launched. I enjoyed its meditative take on space exploration — explore, find planets, get resources, repeat — but there simply wasn’t much there to keep me hooked. And yes, I was disappointed. I spent way too much on the “Explorer’s Edition” that came with a die-cast spaceship. It’s hard not to feel a pang of regret every time I see it on my bookshelf, still in its dusty, unopened box.