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Nintendo Labo review: A labor of love

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I also had a blast with the Robot Toy-Con, which is really more of a exo-suit. It’s made up of a large backpack, two foot straps, two arm control straps (which you simply grip onto) and a visor for head-tracking. The backpack is the real brains of the kit: It houses the pistons and strings that are used to track your virtual robot’s movement. Once I got everything no (which, admittedly, was a bit of a struggle), I was able to virtually traverse a city as a giant machine, smash buildings and punch enemies into oblivion. You move by taking large steps, and punch by pulling the arm straps forward.

It’s the one Toy-Con that works best with the Switch docked, since you’ll want to see your carnage on a big screen. You can also customize your robot, as well as battle a friend in a versus mode. Just a word of warning: If you’re very tall or have wide shoulders, there’s a chance the backpack might not fit.

Unfortunately, I didn’t have a chance to complete the Toy-Con house. It’s basically Nintendo’s modern spin on a dollhouse, with the Switch at the center. Inside lives a virtual pet that you can feed and interact with (and if you’re feeling mischievous, you can lift the house up and watch them bounce off the walls). You can also change the time of day, fill the house with water, and lull your pet to sleep using a few blocks, which plug into the side of the Toy-Con. By mixing and matching those accessories, you also unlock a few mini-games to play with your pet, like bowling and jump rope. Based on my time with it at the Labo preview event, it seems less intriguing than the other Toy-Cons, but it could be fun for kids who can’t handle complex motion controls.