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'Into the Breach' is monsters, mechs and a reset for strategy games

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Into The Breach is a turn-based strategy game where mistakes are costly and character death is permanent. It takes cues from similarly unforgiving titles like XCOM and Fire Emblem while preserving the deceptive simplicity of Advance Wars. As in FTL, the graphics are 16-bit sprites, and musician Ben Prunty returns to score a swelling-yet-somber soundtrack. But what sets Subset’s new game apart is brilliant novelty: You know exactly how and where every enemy is going to attack. This turns the game into a puzzle, since your first priority is to preserve buildings and the people inside them, only obliterating the bug scum when possible.