In Sea of Thieves, your main quests that you can choose from take the form of Voyages.
Voyages are undertaken from each of the three Trading Companies, and are how you progress in the world, earn gold, and gain reputation with either the Gold Hoarders, Order of Souls, or the Merchant Alliance.
These Voyages are procedural, meaning the target, location, and details of the mission will change every time you pick up a new Voyage – but the general task will be familiar after awhile.
Early on, you can purchase a Voyage from the three Trading Companies for free to begin your service to their cause. Later, as your reputation increases, you will be able to buy promotions to take on harder missions – which may also incur more fees for better rewards.
You can tell at a glance how difficult the Voyages are by the terminology used. A task that has you dealing with a “pitiful” skeleton, customer, or person’s buried treasure will be easy.
If sailing alone, you’ll only need to place the Voyage scroll on your table opposite the main map on your ship and vote on it.
If playing with others and sailing on the same ship, each member of the crew must place their proposed Voyage scroll on the table and then the crew must all vote for which quest to undertake. Any Voyage not voted on will return to your inventory.
Note that if you leave the game, or are otherwise kicked for inactivity – any Voyages undertaken but not fulfilled will be abandoned, and you’ll have to start again.
Depending on which of the Trading Companies you are working for, your Voyage will take on different aspects, and range in difficulty and complexity the higher your reputation.
- The Gold Hoarders will task you to find buried treasures.
- The Order of Souls seek the skulls of corrupted skeleton captains.
- The Merchant Alliance needs goods delivered to other islands before a deadline.
See more information and tips on each type of Voyage and what to expect in the sections below:
Gold Hoarders will usually always begin with a map – or several maps. These maps mark the location of buried treasure, but there will be some legwork on your part.
Maps start out by only showing you the shape of the island but not the name – and an X marks the spot. You’ll have to match the shape of the island with the name on the Main Map in your ship to chart a course. Once on the island, you’ll want to use the compass to orient yourself and head to the area with the X and use the topography to find the location.
Once you believe you are at the right spot, ready your shovel and start digging. If you were correct, you’ll hear a ‘thunk’ and start pulling a chest up from the sands. With the chest in your hands, the voyage will technically be complete – you can sell it to any Gold Hoarder at any of the Outposts for a reward – but so can other players if they steal it!
As your treasure hunts become more complex, you may have harder times finding treasure. Maps may indicate landmarks you will need to find, or precise steps taken from a spot. Be sure to use your compass and hold it up to your face, and you’ll get a better indication and vibration of every step you take.
The Order of Souls will start with a wanted poster of sorts – requesting you sail to a specified island in search of a Skeleton Captain or Crew to defeat.
You usually won’t get a map of the island, so you’ll have to match the name against the main map to find your target. Once on the island, you’ll need to find the location of the skeleton crew.
Quest-related skeletons will always appear wearing blue apparel, unlike random skeletons you can find on any island. These skeletons will alternate using cutlass or pistols or even swiping at you unarmed – but still dangerous.
Be sure to stock up on ammo for your firearms on the ship – or locate an ammo chest on the island if you need one. You can also block skeleton attacks with your cutlass – but you can still be knocked back. After defeating most of the crew, the Skeleton Captain will appear to charge you. These guys are often faster and more ferocious than the others, and may charge up a strike that will cut through your defenses.
If you have friends, try and distract it and change the focus of the captain to give allies a chance to heal using bananas. Once defeated, the eerie skull of the skeleton will remain. Once in hand, the voyage is technically completed – as any representative will take the skull for payment, but it can also be stolen as well!
As your skeleton hunts become more difficult, extra steps may be necessary to unleash the evil of the skeleton crew, and clues will be given with the wanted poster.
The Merchant Alliance will start with a bill of goods that needs to be delivered to a specific Outpost before a specific time. Sometimes this includes animals that you will need to find on your own – but remember that you will need to collect as many animal crates as needed from the Merchant Alliance rep before you set sail.
You’ll be on a time limit for these missions – but thankfully you should have a few days head start. You can check the time against the bill of goods by looking at your pocketwatch – the number in the middle denotes the day.
They also won’t tell you where your cargo can be found sometimes – it’s up to you to make use of that head start to explore different islands to find the cargo you need. Also note that Animals may not always appear on islands that you’ve seen them on before – use your telescope to get a look at the island’s inhabitants before making the decision to drop anchor.
Once you arrive on islands that contain animals you need, you’ll have to inspect each one to make sure you get the right types specified in the bill of sale.
Once captured, you’ll have to store the animals on your ship – and take care to make sure they don’t drown or get stolen by rival pirates!
You’ll have to make it to the specified Outpost before the chosen date and hour if you want the full payment. You can also offload animals – stolen or otherwise – at other Outposts, but for much less of a reward.
EditVoyage Tips and Tricks
- Chickens may be easy to run up and catch, but pigs and snakes take a little more finesse. Snakes will bite you with poison damage unless you play a soothing tune first.
- Pigs can run very fast and be hard to catch – but they can be lured by yummy bananas.
- Skeletons will eventually start showing up in more variants: Shadow Skeletons are tough, but hate the light – whether natural or by your lantern.
- Gold Skeletons can be slowed down by a well-aimed toss from a water-filled bucket.
- Plant Skeletons regenerate while in the sun, and are invulnerable to bullets – so you’ll need to get in with the cutlass to chop them down.