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God Of War Director Explains Why More Bosses Didn't End Up In The Game

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God of War is a really gigantic game. A really great, gigantic game that won our Game of the Year award, in fact. But even in the biggest games, some stuff has to get left on the cutting room floor and, in this case, boss fights were one of the the things that had to be pushed aside. While previous God of War games were known for their numerous and unique boss fights, the latest game leaned heavily on the same troll monsters to do the heavy lifting, leaving most of the spectacle to a few others scattered throughout the game.

In an interview for the NoClip documentary on the game, director Cory Barlog explained that it simply wasn’t feasible to add more.