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Everything Included in The Division's Latest Free 1.8 Update

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This page contains a list of updates, bug fixes and patch notes for the various developer updates to The Division.

The following are the patch notes released for the Resistance update (v1.8.0) to Tom Clancy’s The Division.

  • West Side Pier is a completely new area accessible for all agents where two new game modes take place: ‘Resistance’ and ‘Skirmish’. In the zones, the enemy factions are teaming up to take the fight to the Division agents.
  • The West Side Pier map stretches over two named zones: Piers North and Piers South.
  • A new safe house will be available named Camp Clinton. Camp Clinton will act as a new social hub, similar to the Terminal, for Update 1.8.
  • West Side Pier features a new dynamic spawning system for enemies, new special assignments, and daily assignments.
  • West Side Pier Commendations have been added.
  • In Skirmish, two teams of four agents compete against each other to get the highest number of kills before the timer expires. Teams earn points each time a downed enemy agent is eliminated.
  • Agents can start a Skirmish session from the Last Stand matchmaking gate in the Base of Operations or Camp Clinton.
  • PvP rank (previously called Last Stand rank) cap has been increased from 40 to 99. Last Stand and Skirmish both contribute to this progression.
  • New PvP rank rewards have been added, including Classified Caches.
  • Skirmish Commendations have been added.
  • The Rogue system in the Dark Zone has been overhauled for Update 1.8.
  • To go Rogue, the agent needs to toggle their Rogue status before being able to do any damage to friendly agents. Any member of their group can choose to also go Rogue or to leave the group.
  • Manhunt levels and objectives have been added. Agents reaching Manhunt status will now have an objective to interact with, which will reward Manhunt Caches. Non-Rogue agents will see the general area of the Manhunt objective and will be rewarded for stopping the Manhunt agents.
  • Gear Optimization provides an all new way for agents to invest in their favorite gear and achieve the perfect min-maxed build for their playstyle. Agents can take any of their gear to the new Gear Optimization station and spend Division Tech and Credits to improve the quality of the item’s stats towards their cap.
  • The update introduces a new PvE game mode called ‘Resistance’ where factions are teaming up for the first time to fight against Division agents. Enemy NPCs continuously spawn in waves as the agents try to survive for as long as they can.
  • This new PvE game mode takes place in three arenas in West Side Pier.
  • Agents can start an event from the map or by walking to the arena locations located in West Side Pier and initializing the event from there.
  • Resistance Commendations have been added.
  • The old Directives have been removed and replaced by new ones that bring new gameplay options.
    • Electro Tech – New electro-tech gives the player vastly reduced cool-down on skills, however a side effect of this experimental technology causes disruption to other electrical systems while a skill is activate.
    • Adrenal Healing –Agents are granted a constant adrenaline boost, restoring their health, however the extra intake means less frequent use is available for all healing abilities.
    • Kinetic Armor – Experimental new gear that increases Agents armor as they increase their movement speed. Armor protection is significantly reduced when static.
    • Compensator – Experimental tech that gives all weapons extra stability when firing down the sights; however due to weight of this tech Agents have decreased ammo capacity.
    • Shock Ammo – Specially designed magazines allow for permanent shock bullets, but with constant fire this can cause it to be unusable for a short time and potentially shock the Agent.
  • The Underground will now have checkpoints.
  • Hunters have been added to the Underground as a random spawn. When they show up, there will always be one more Hunter than there are agents present. Slain Hunters have a chance of dropping Exotics and Classified Gear Sets.
  • The Rave Room from the End is NY mission has been added to the room rotation.
  • New Directives panel added to the Tactical Operations Center.
  • New quick launch options in the Tactical Operations Center for Daily and 3 Phase 5 Directive Operations.
  • Underground Daily Operations and Weekly Assignment information added to the map.
  • The Underground has been given weekly assignments, and will reward a Weekly Cache which contains an Exotic.
  • Rewards have been increased overall in the Underground.
  • New Underground Commendations have been added.
  • New Patches have been added as commendation rewards.
  • Added ability to fast travel to Daily Operations.
  • Players are now able to match-make for customized operations and for daily operations.

The new Classified Gear Sets which will become available in upcoming Global Events are:

  • Global Event 3 ‘Strike’:
    • Path of the Nomad
    • D3-FNC
    • Predator’s Mark
    • Banshee’s Shadow
  • Global Event 4 ‘Ambush’:
    • AlphaBridge
    • FireCrest
    • Hunter’s Faith
    • Tactician’s Authority.
  • AlphaBridge
    • Set Bonus (5 pieces):
      • +25% Health Regen
      • +10% Weapon Damage
    • Set Bonus (6 pieces):
      • Talent: Improved AlphaBridge
      • Inactive personal versions of all Signature Skills are rotating every 6 seconds and can be activated by killing enemy agents or Veteran/Elite NPCs. The Signature Skills that is up on rotation when an enemy is killed is activated for 10 seconds when all Primary Stats are balanced between each other. These times are shortened depending on the difference in the ranges of your Primary Attributes. You can no longer activate Signature Skills or be affected by Ally Signature Skills.
  • Banshee’s Shadow
    • Set Bonus (5 pieces):
      • +20% Looted Dark Zone Funds.
      • +5% damage to target out of cover.
    • Set Bonus (6 pieces):
      • Talent: Improved Banshee:
      • While Rogue, the time to clear Manhunt status is decreased by 5% for every group member within 10 meters. All Rogue status actions that result in a rank up are doubled. Rewards for clearing Manhunt status are improved. While not Rogue, damage to Manhunt status agents is increased by 5% for each Manhunt level the agent has. Rewards for killing a Manhunt status agent are improved.
  • D3-FNC
    • Set Bonus (5 pieces):
      • +15% Protection from Elites
      • +5% Ballistic Shield damage resilience
    • Set Bonus (6 pieces):
      • Talent: Improved FrontLine
      • When Ballistic Shield is deployed, melee damage is increased by 2000% and all overhealing the agent receives is applied to the Ballistic Shield as healing. After receiving a damage threshold from receiving Physical or Exotic damage, the Ballistic Shield grants a buff to the agent and all group members within 15 meters for 6 seconds. The duration of the buff is increased by 2 seconds for every 3000 Stamina the agent has.
      • Physical Damage: Armor is increased by 30%.
      • Exotic Damage: Weapon Damage is increased by 30%.
  • FireCrest
    • Set Bonus (5 pieces):
      • +1 Incendiary Grenade Capacity
      • +5% Flame Turret Range
      • +20% Flame Turret Damage
    • Set Bonus (6 pieces):
      • Talent: Improved FireCrest
      • Bullets have a 2% chance to cause an enemy to burn. Burning targets can cause a fiery explosion when killed by bullets once every 10 seconds. NPCs set on fire by your flame turret will burn 25% longer for every 2000 Electronics.
  • Hunter’s Faith
    • Set Bonus (5 pieces):
      • +20% Optimal Range
      • +10% Headshot Damage
    • Set Bonus (6 pieces):
      • Talent: Hunter’s Precision
      • Headshots double the gained increased damage bonus. 2 consecutive missed shots are needed to lose the bonus damage.
  • Path of the Nomad
    • Set Bonus (5 pieces):
      • +10% Health on Kill
      • Talent: Improved Nomad’s Resolve
      • Increases the amount of healing from Nomad’s Resolve. Nomad’s Resolve will now overheal.
    • Set Bonus (6 pieces):
      • Talent: Nomad’s Luck
        • 50% chance to have no cooldown for Path of the Nomad. Take 60% less damage for 10 seconds after Path of the Nomad is triggered.
  • Predator’s Mark
    • Set Bonus (5 pieces):
      • +10% Reload Speed
      • +8% Assault Rifle Damage
      • +8% SMG Damage
    • Set Bonus (6 pieces):
      • Talent: Improved Predator’s Mark
      • Hitting 10 shots without switching targets now applies The Predator’s Mark which makes the target bleed for 50% of the damage already done by those bullets; The Predator’s Mark ignores the targets Bleed Resistance. The Damage over time to the target is increased by 15% for every 3000 Stamina and can critically hit the target. When at 9000 Stamina the damage over time bonus is increased by an additional 120%
  • Tactician’s Authority
    • Set Bonus (5 pieces):
      • +5% Skill Haste
      • +5% Skill Power
    • Set Bonus (6 pieces):
      • Talent: Improved Tactician’s Authority
      • Using a skill while at the max bonus will reset the skill power buff but will raise the cap to 60%. Using a different skill at 60% has a 40% chance to set the buff power back to 30% while keeping the cap at 60%. This chance is increased by 20% for every 3000 Electronics.
  • Four new Exotic weapons have been added to the game.
  • The House (Submachine Gun)
    • Special Talent: Card Counter
    • One half of the magazine does 20% increased damage. The half which deals increased damage flips after 15 seconds or when the magazine is empty.
  • Big Alejandro (Light Machine Gun)
    • Special Talent: Cover Shooter
    • Every bullet fired at an enemy from cover increases weapon damage by 0.5% up to 50%. The bonus lasts for 10 seconds. Getting a kill with this weapon while in cover resets the duration. The bonus damage is cancelled by reloading, swapping weapons, or exiting combat.
  • Devil (Marksman Rifle)
    • Special Talent: Fire
    • Headshots increase stability by 30% for 15 seconds. Body shots increase headshot damage by 30% for 15 seconds.
    • Set Bonus talent used together with Heel: The Devil’s Heel
    • Both weapons gain the Fire and Fury talents and the buff durations are increased by 15 seconds. Bonuses from Fire and Fury are no longer lost when swapping between Fire and Fury. Weapon swap speed is increased by 50%.
  • Heel (Marksman Rifle)
    • Special Talent: Fury
    • Hitting weak points increase weapon damage by 15% for 15 seconds. Hitting skill proxies increase critical hit damage by 30% for 15 seconds.
    • Set Bonus Talent used together with Devil: The Devil’s Heel. See above.
  • Players can now obtain all new vanity items and collections by unlocking the Encrypted Cache Mark 2.
  • The Premium Vendor NPC can now be found in Camp Clinton, as well as the Terminal.
  • Adjusted PvP modifier to balance TTK with the new stamina improvements.
  • Increased health point gain per stamina point to 30 (was 15).
  • Increased grenade cooldown to 6 seconds (was 3).
  • Critical Hit Chance is reduced by 50% when hip firing.
  • Removed reticle when hip firing.
  • Replaced all instances of the + Weapon Damage gear statistic with % Weapon Damage. This results in more consistent benefits for all weapons regardless of RPM.
  • Fixed an issue where a grenade could become invisible if thrown exactly when going into a downed state.
  • Deconstructing High End gear, High End weapons, Gear Set items, Classified Gear Sets, Exotic armor and weapons now has a chance to reward D-Tech.
  • The turn speed for all agents has been increased slightly.
  • Issues with the Hunter’s Faith 4-piece bonus damage not reaching higher amounts of stacks with high RPM weapons have been fixed.
  • The Tactician’s Authority bonus will now proc for all damage dealt, including damage dealt by friendly turrets at a reduced rate.
  • Fixed a bug where agents could fire faster than intended with any Bolt Action rifle.
  • Fixed an issue where an agent would not receive a cache after completing an assignment if their inventory was full.
  • Agents can now vote to kick group members. This functionality becomes available when a group has 3 or 4 members. When an agent joins a group via matchmaking that agent will be immune from being kicked out of the group for 3 minutes. Also, an agent whom joins a group via matchmaking can only be removed from the group if the agent is kicked by vote.
  • Added rarity colors to the inventory’s Appearance menu so that it matches the behavior in the rest of the UI.
  • Fixed a UI bug where a .0 would be added to Firearms and DPS stats on weapons.
  • Fixed several UI issues where text would overlap in certain languages.
  • Fixed a UI issue where the HUD would still appear when in the Dark Zone even though the Auto-Hide option was turned on.
  • Fixed a UI bug where it would seem as if an agent had the Fire Bullets consumable active even though it was not active. This issue would only appear if the consumable was used shortly before the agent entered the downed state.
  • Fixed an issue where Smart Cover would overlap with the megamap.
  • Exotic weapons
    • Warlord, Caduceus, Historian, Tenebrae, Damascus, Golden Rhino, Midas, Hungry Hog, Showstopper, Thompson M1928, and the Tommy Gun have had their damage slightly increased.
    • Pakhan has had its damage slightly reduced and its spread decreased.
    • The Medved has had its range increased and its spread slightly decreased.
  • Weapons
    • The damage of high RPM weapons have been decreased.
    • The M4, MP5, and MP7 have had their damage decreased.
  • Talents
    • Adrenaline will now give the user a 2 second immunity to all status effects.
    • Adept will now give a single stack of its buff which is refreshed if another skill is used while it’s active. It will no longer stack multiple times.
    • Fixed instances where Rapid would stop working.
    • Fixed an issue where Battle Buddy would apply twice to an agent after they’ve been revived by a Support Station.
    • Fixed an issue where the Pakhan would lose its stacks upon switching weapons with the Lone Star 4 piece bonus active.
  • Support Station
    • Fixed a bug where the Support Station skill would still remain on the ground and the skill become unavailable when the agent using the skill move more than 100 meters away from it.
    • Fixed an issue where the Support Station buffs would stay even if the station was disrupted.
    • Fixed an issue where the Support Station healing rate would be inconsistent.
  • Turret
    • The PvP modifier for all turrets have been decreased to 35%.
  • Sticky Bomb
    • Removed Sticky Bomb detonation delay (was 1.2 seconds).
  • First Aid
    • Removed ability to activate First Aid while firing.
  • Survivor Link
    • Updated the Survivor Link tooltip to clarify that the agent’s group members are the ones that receive the emergency health boost.
  • Recovery Link
    • The Recovery Link auto revive will now deplete the Tactician’s Authority bonus.
  • Pulse
    • Agents will now be able to use Pulse when the cooldown is over even if the skill is already active.
  • The Pacifist commendation will no longer be rewarded after a completed PvE Survival session.
  • Fixed an issue where the Outbreak shirt and the Cave Dweller patch would not blend well if the agent had the Banshee or Baseball jacket equipped.
  • Fixed an issue where Commendations with conditions as well as a patch reward would sometimes display incorrectly.
  • Fixed an issue where patches would cause flickering if wearing the Padded Cardigan – Black shirt or Hunting Vest – Brown with a female character.
  • The Commendations Highest Value Target and Targeted Agent will no longer reward the same patch as Face Time.
  • Last Stand Revival will now reward the correct patch.
  • Fixed a bug where progress for the No Retreat and No Surrender commendations would be given even though the agents had been killed in action.
  • Fixed a bug where the Sewer Slayer commendation would not always update upon killing a named enemy.
  • Fixed a bug that would allow the One Man’s Trash commendation to progress by resupplying.
  • Fixed a bug that would allow the player to bypass the Agent with a Shotgun commendation requirements.
  • Tactician’s Authority
    • Set Bonus (4 pieces):
      • “Every bullet you hit enemies with adds 1% bonus skill power. Every bullet your deployed skills hit enemies with adds 0.2% bonus skill power. Skill power bonus max is 30%. Bonus is consumed on skill use.”
  • D3-FNC
    • Set Bonus (4 pieces):

      When used, your Ballistic Shield has no skill mod active. It will no longer remove Critical Chance from your weapon. SMGs can be equipped. Ballistic Shield health is increased by 57% for every 3000 stamina.

  • Hunter’s Faith
    • Set Bonus (4 pieces):
      • “Each consecutive shot with a bolt action marksman rifle that hits an enemy deals 3% more damage. The damage bonus is increased by 4% for every 2000 3000 Firearms. The bonus damage is removed once a shot misses a target, upon weapon swap or reload, or after 10 seconds.
  • Striker’s Battlegear
    • Set Bonus (6 pieces)
      • Every hit adds a self-healing bonus for 0.02% of max health per second. This bonus is further increased by 0.05% for every 3000 stamina. Stacks up to 100 hits. Missing shots drops the bonus by 1 stack and the bonus is reduced by 2 stacks every second.
      • Every hit increases the bonus damage from Striker’s Battlegear by an additional 1%. Missing shots drops the bonus damage from Striker’s Battlegear by 1% and the bonus is reduced by 2% every second.
  • Reclaimer
    • Set Bonus (6 pieces):
      • Support station gains a 40% chance to have no cooldown triggered when it is destroyed by an enemy. This chance is increased by 20% for every 3000 Electronics.
  • Added a PvP modifier to the D3-FNC set, causing it to require more damage done to proc in PvP.
  • Fixed an issue with Classified Gear where comparing Loadouts would sometimes not show a difference in stats.
  • Fixed an issue where the DeadEye 6-piece talent would not activate after killing an agent or an NPC when using the Historian.
  • Fixed a bug where the Classified Reclaimer gear set’s “Support Station Revive Time” was set to 0.
  • Fixed a bug where the Predator’s Mark’s bleed would not always be applied to the target.
  • Fixed a bug where the Pakhan magazine stack is lost when the Meticulous talent procs.
  • Fixed an issue where set bonuses for unreleased Classified Gear Sets could be seen at the Recalibration Station.
  • Fixed a potential exploit where agents could use the Banshee’s Shadow Gear Set to replenish ammunition anywhere in the Dark Zone.
  • The wording on the D3-FNC 6-piece bonus has been clarified.
  • Added support for future Global Events.
  • Outbreak global event masks are now rewarded by completing Outbreak specific commendations when the event is active.
  • Changed a tool tip to reflect that Global Event weapon skins and vanity sets can only be obtained through leaderboards.
  • Fixed a bug that would cause wildlife to explode during the Strike global event.
  • Fixed various UI issues.
  • Fixed various localization issues.
  • Joe Ferro is now invulnerable while locked inside the glass room.
  • Fixed a bug where enemies would not spawn during an HVT contract after joining another agent’s session.
  • Fixed an issue where completing Napalm Production Site on Legendary difficulty would not count towards Global Event missions.
  • Fixed an issue in Warrengate power plant where the boss wave’s medics would not deploy their support station under certain circumstances.
  • Fixed an instance where the agents could abuse a certain room to gain an unfair advantage during the final fight of Stolen Signal.
  • Increased base Rogue timer from 19 seconds to 90 seconds.
  • Fixed an issue causing a downed group member not having their manhunt status cleared while in a downed state.
  • Fixed “Group gone rogue” notification being displayed to solo players upon reconnecting to the game while having rogue or manhunt status.
  • Fixed a bug where the Store menu would be available in Survival.
  • Fixed an issue where completing a daily Survival assignment would not give a notification.
  • Fixed a bug where an Underground mission could lead to a dead end.
  • Fixed an issue where the final boss in the Underground could be farmed repeatedly.
  • Fixed a bug where the final objective would not update after killing the final boss.
  • Agents will no longer be trapped in the Underground if the team leader leaves the group directly after opening the last door.
  • Fixed an issue where frame rates would drop significantly in a certain room.
  • Fixed not being able to vault over certain props from both directions.
  • Fixed not being able to take cover in certain locations.
  • Fixed a bug that would allow the agent to exit the playable area.
  • Fixed various locations where it was possible for the player to get stuck.
  • Removed an invisible wall.
  • Fixed a break in the floor which would prevent the agent from progressing.
  • Updated hints to correspond with the revamped Underground.
  • Made a number of adjustments related to the placement of props.
  • Fixed some weird doors.
  • Fixed various UI Issues.

EditLast Stand

  • Last Stand rank has been renamed to PvP rank.
  • Cypher key fragments are now obtainable from Last Stand caches.
  • Fixed an issue where an agent would be given a 30 second death penalty in Last Stand after previously dying as a Rogue in the Dark Zone.
  • Fixed an issue where an agent would be a given a 30 second death penalty in Last Stand after previously dying in Survival.
  • Fixed an issue where an agent could get stuck on the Last Stand matchmaking screen.
  • Fixed an issue where an agent sometimes would not see the respawn menu after dying.
  • Fixed an issue where the player would receive a prompt to enter a Last Stand match if the group had previously closed the game during a Last Stand match.
  • Switching between Loadouts using key bindings will now give a warning message if the current Loadout isn’t saved.
  • Added new Loadout name options.
  • Fixed a bug where an item in the Premium Vendor would not have a tool tip.
  • Fixed a bug where the glimmer effect on rare vanity items would not disappear in the vanity items menu.
  • Fixed a bug where an Encrypted Cache could automatically be opened when the agent purchased a Cypher Key.
  • Fixed an issue where a second Premium Vendor could appear after an agent purchased an Encrypted Cache.
  • Fixed an issue where the agent would be stuck on the cache opening screen if kicked from the group while opening an Encrypted Cache.
  • Fixed an issue with Encrypted Caches where the preview button still worked even though it was not present on the UI.
  • Fixed various UI issues.
  • Fixed various animation issues.
  • Fixed an issue where the Premium Vendor would briefly disappear upon purchasing an encrypted cache.
  • Fixed a cover location in the Dark Zone which would show agents as out of bounds.
  • Fixed an issue with the “The Armory” landmark in the Dark Zone where sometimes an agent would not receive a reward for clearing the landmark, and it would continue to display as active.
  • Fixed an issue where agents could not pick up an Echo in Chelsea.
  • Fixed an issue where agents could get stuck between the Recalibration Station and Optimization Station at the Base of Operations.
  • Fixed an issue on PC where sorting items by name would not always display the items in correct alphabetical order.
  • Fixed an issue where the DirectX 12 renderer would not work on certain graphics cards.
  • Agents can now use the /join command to join a group of agents in an Open Group.
  • Fixed an issue where the Green Cadet Cap and the White Cadet Cap looked identical.
  • Made an improvement to the shooting range in the Base of Operations in order to enable agents to test some of the new gear talents which require that the agent is in combat.
  • Decreased opacity of loot pillars while in combat.
  • Fixed an issue where using the Historian against a shooting range target would not generate explosion particles.
  • Fixed a bug in the Dark Zone where an agent’s Global Event mask would overlap with the regular gear mask.
  • Fixed an animation issue tied to using emotes after jumping from an object.

The 1.7 update introduced several new features and modes to The Division.

  • Global Events are time-limited events that add special modifiers to the PvE parts of The Division.
  • Taking part in a Global Event will award you Tokens that you can use to purchase Classified Gear caches (detailed below) and unique vanity items.
  • The Global Event features a modifier that can be applied to existing content. Two extra modifiers can be enabled to increase the challenge and the rewards.
  • Earn Global Event Tokens by playing the content and exchange them for Global Event Caches at the vendor.
  • Rewards include
    • Three Classified Gear Sets.
    • Three different Weapon Skins.
    • One vanity set.
  • Global Event specific Commendations are available to challenge you even further.
  • Commendations introduce hundreds of challenges across several categories for agents to accomplish. Commendations cover all aspects and areas of the game, both for PvE and PvP.
  • Unlocking achievements reward the player with Commendation Score. Your tallied score is displayed to other agents.
  • Some special Commendations award a Patch, a brand new vanity item. These Patches are displayed on the agent’s arm, replacing the default Phoenix patch.
  • Face Masks are new vanity items allowing players to further customize the look of their agent.
  • Face Masks can be obtained during Global Events.
  • The Base of Operations now include a room with an interactive mirror that you can use to change your agent’s appearance. You can find the room by turning right straight after you have entered the Terminal from the Base of Operation stairs.
  • An Encrypted Cache is a loot container obtained from the Premium Vendor in the terminal. It requires a key to open.
    • Encrypted Caches contain unique appearance items, emotes and skins.
    • Cipher Keys are needed to open Encrypted Caches. These keys are created by collecting key fragments, which are available from normal gameplay. 10 key fragments are needed to create one Cipher Key. Keys can also be purchased from the Premium Vendor.
  • Unique appearance items from the Encrypted Caches are organized in Collections that can be found in the Vanity tab. Once a Collection has been completed, the agent will receive a reward.
  • Classified Gear Set pieces are unique gear set pieces for pre-existing gear sets and will feature 5 and 6-piece bonuses.
  • Classified Gear Set pieces can initially only be received from participating in Global Events.
    • After a Global Event has concluded, the Classified Gear pieces can be found during normal gameplay, but with lower drop rates than during Global Events.
  • Classified Gear Set pieces have higher Primary Stat Range than normal Gear Set pieces.
    • Primary Stat Range: 1274 – 1401
  • Classified Gear Sets can receive two recalibrations.
  • Three Classified Gear sets will be introduced for every Global Event while more will be made available with each new Global Event. These Classified Gear Sets are:
    • Lone Star
      • 5 Piece:
        • +50% Ammo Capacity
        • +12% LMG Damage
        • +12% Shotgun Damage
      • 6 Piece: Berserker
        • When a weapon has 50% of its magazine remaining, there is a 75% chance to receive a bonus that activates when the final bullet is fired from the current magazine. Once activated, the magazine is instantly refilled, weapon damage is increased by 20%, fire rate is increased by 20%. The bonus is cancelled by reloading or exiting combat.
    • Final Measure
      • 5 Piece:
        • +15% Exotic Damage Resilience
        • +15% Protection from Elites
      • 6 Piece: Improved Final Measure
        • When a grenade is defused the player and all group members within 30 meters gain a buff based on the grenade type that was defused.
        • -EMP/Shock: Skill power increased by 20% for 8 seconds.
        • -HE/Incendiary: Weapon damage increased by 20% for 8 seconds
        • -Flashbang/Tear Gas: Damage Mitigation increased by 20% for 8 seconds
    • DeadEYE
      • 5 Piece:
        • +40% Initial Bullet Stability
        • +20% Marksman Rifle Critical Hit Damage
      • 6 Piece: Improved DeadEYE
        • When zoomed, getting a headshot kill with Marksman rifles will increase critical hit damage by 20% every second to a maximum of 100% and will increase stability by 100%. Lasts for 10 seconds or until no longer zoomed.
  • Blueprints are now shared across all characters on a same account.
  • Currencies are now shared across all characters on a same account.
  • Crafting materials are now shared across all characters on a same account.
  • After a Medkit cleanses a Status Effect, it will grant a temporary, three-second invulnerability to the cleansed Effect.
  • Fixed a bug where players could get the On Fire status effect even though they had 100% burn resistance. Note that players can still take damage from certain fire attacks, such as Cleaner flamethrowers.
  • Fixed a bug where players receiving a burn status effect right after throwing a grenade or throwable skill would disable the grenade or skill.
  • Fixed a bug where players could run faster than they should by spamming the sprint button.
  • Fixed gamepad maximum scope sensitivity being lower than intended. Maximum sensitivity is now the same as it was in 1.6.
  • Fixed a bug where a player would skip downed state and jump directly to dead state if killed after having pressed “give up” briefly during a previous revive attempt.
  • All weapons
    • Added a hard cap on RPM for all weapons. It will no longer be possible to overcome the RPM limitation of a weapon, no matter what shooting method is used.
  • SVD
    • SVD recoil and spread have been retuned to be in line with the M1A.
    • SASG
      • Increased time to max accuracy when shouldering the weapon.
      • Increased spread.
  • Adjusted the RPM value shown in Burst Fire weapons’ UI to reflect their actual RPM instead of the RPM of the Burst alone. This change also results in an updated DPS value for said weapons. Note that this is a UI change only to better reflect the behavior of these weapons; their actual fire rate and damage have not changed.
  • D3-FNC: 3-Piece bonus changed from 30% Ballistic Shield Health to +10% Damage to Elite.
  • DeadEYE: 4-Piece bonus now provides 50% Critical Hit Chance when out of cover, and 100% when in cover.
  • Fixed a bug with Banshee where ammo would not refill correctly after going Rogue.
  • NinjaBike messenger bag
    • Talent: NinjaBike messenger bag
      • Slots in with any equipped Gear Set item to fulfill a requirement towards unlocking a Gear Sets bonus. Can unlock bonuses from multiple sets simultaneously. Cannot unlock Classified Gear Set bonuses.
  • Pakhan:
    • Pakhan weapon talent will now only apply the bonus mag size on reload. This means that refills from Meticulous and Lone Star 6 piece will only fill the magazine to the base unbuffed amount.
    • Fixed a bug where Pakhan’s talent could be staked if the reload animation was interrupted.
  • Historian:
    • Kills with the Historian explosion will now trigger the Disciplined Talent.
  • Stable talent will now increase stability by 10% instead of 35%. (this change is retroactive)
  • The Coolheaded & Determined talents will now have an effect on cooldowns for all skills, including Signature Skills.
  • Fixed a bug where Triage would be applied multiple times.
  • Fixed a bug with Battle Buddy where the buff would apply twice if the player revived himself with a Support Station.
  • Fixed a bug where Talented would proc when killing an enemy with a skill or grenade instead of the weapon itself.
  • Fixed a bug where Strike Back would also reduce Medkits cooldown.
  • Minor color tweaks has been made to make the Loadout UI more consistent.
  • Fixed an issue where switching mods on a Loadout while having a full inventory could override the backpack capacity.
  • Fixed an issue where a player cannot switch between two identical Loadouts using different mods while having a full backpack.
  • Fixed a bug where certain audio clips would loop.
  • Ballistic Shield:
    • Added a PvP modifier to damage applied to the shield. Player damage to other players’ shields will now be increased by 20% in PvP.
    • Fixed a bug where the Ballistic Shield would not take damage from your own grenade or Sticky Bomb.
    • Fixed an issue with Ballistic Shield Riot Shield buff, where the agent could get multiple buffs by performing certain actions.
  • Pulse:
    • Fixed an issue where the Pulse icon would overlap other UI elements.
  • Seeker Mine:
    • Explosion damage has been reduced from 900 to 600.
    • Airbust Mod damage has been reduced from 300 to 120.
    • Fixed a bug where the Seeker Mine with Cluster mod would sometimes be unable to detonate on a target if the target was on top of a cover.
  • Sticky Bomb:
    • Fixed an issue where Sticky Bomb explosion would sometime only apply in a plane instead of a sphere, leading to no damage being applied to enemies at various height.
    • EMP Sticky Bomb no longer staggers the enemy.
  • Support Station:
    • Fixed a bug where if an agent revived by another skill while in a Support Station’s area of effect would cause the Support Station to despawn.
    • Fixed a bug where an agent could not be revived by First Aid if they were being revived by a Support Station that was destroyed before the revive finished.
    • Fixed a bug where the Support Station would remain in the agent’s hand after deploying it.
    • Fixed a bug where an agent would sometimes not get revived if a group member used First Aid with the Defibrillator mod.
    • Fixed a bug where an agent would get revived if the agent was in the process of self-reviving from a friendly Support Station but tried to cancel the action.
    • Fixed a bug where the Support Station Master Mod heal would still apply if the player canceled his station right after it was destroyed.
  • First Aid:
    • Fixed a bug where the First Aid Defibrillator revive would not be prioritized over other slower revives while they were in progress.
    • Fixed a bug where the First Aid’s effect would be delayed while the projectile slowly descended to the ground.
    • Fixed a bug with First Aid Defibrillator where a player equipped with a Vigorous chest rolling into the area would only receive the instant heal and not the heal over time.
  • Mobile Cover:
    • Fixed a bug where the Mobile Cover could be knocked down by other agents and enemy NPCs even though they were under immobilizing status effects.
    • Fixed a bug with Mobile Cover where an agent could be lifted above ground.
    • Fixed the description of the Mobile Cover Countermeasures mod so that it now clearly states that shooting a target while being in cover on it will pulse the target for 5 seconds.
    • Fixed an issue with the Mobile Cover Countermeasures mod where group members would not get the concealment when taking cover behind it.
  • Other:
    • Fixed a bug where group member’s skill cooldowns would not be decreased when taking cover in an area affected by Smart Cover with the Recharger mod.
    • Fixed a bug where attempting to use a skill immediately after entering the Dark Zone would result in the skill going into cooldown.
    • Recovery Link can no longer be used while firing your weapon, similar to Survivor and Tactical Link.
    • Fixed an issue with the Turret’s target prioritization.
  • Fixed a bug in Napalm Production Site where an agent could defeat Joe Ferro inside his room before defeating his guards.
  • Fixed a bug in Grand Central Station where the turrets were reactivated after player death.
  • Fixed an issue where Hudson Refugee Camp became impossible to complete if the bosses are killed too quickly on Challenge Mode.
  • Fixed an issue in WarrenGate Power Plant where a door would refuse to open if the player dies before completing a certain objective.
  • Fixed several instances in different missions, including Russian Consulate and Napalm Production Site, where the player could get stuck or shoot through walls and floors.
  • Fixed a weird door in the General Assembly parking lot.
  • Fixed a location where the player could throw a Seeker Mine through a wall and kill all the enemies on the other side.
  • Fixed a location in General Assembly where a glass panel could get in the way in the fight against Raptor.
  • Fixed a bug where Underground Directives would not continue across Underground phases.
  • Fixed an issue with the Mad Skills Directive where the second skill would go on cooldown when the player aimed his first one.
  • Fixed a bug where the agent could fast travel to the Underground while carrying contaminated items.
  • Fixed some big weird doors in the Underground.
  • Fixed an issue where enemies were unable to detect the player after going through a weird fire door.
  • The rewards you get from Survival have been increased.
    • Reaching Tier 1 will rewards you with a Survival Cache instead of a Gear Cache.
    • Reaching Tier 2 will rewards you with one Survival Cache and one Weapons Cache.
    • New Scoring items have been added:
      • Time Sensitive Materials (600pts): Acquire the Antivirals within 20 minutes and extract.
      • Lone Wolf (700pts): Extract as a solo player without grouping, trading items or reviving any other players.
      • No Man left behind (400pts/group member): Begin Survival with a group and extract with all group members.
      • Allied Victory (400pts/player): Extract with players that were not in your group when the session started.
      • Punisher (1600pts): Help kill at least 4 Hunters.
      • Turncloak (1600pts): Eliminate at least 4 Agents and extract
  • Fixed several issues in the environment, where players could get stuck.
  • Fixed instances of the game freezing when leaving Survival.

EditLast Stand

  • You can now see recent/nearby players from the opposing team as well as from your own team.
  • Fixed instances of the game freezing when leaving a Last Stand match.
  • Fixed an issue with the positioning of a prop which could cause players to get stuck in tactical point A1.
  • Stopped an evil Christmas tree by the Premium Vendor from trapping players.
  • Fixed a bug where the Base of Operation would become unusable after visiting the Premium Vendor.
  • Fixed a number of issues throughout the world such as:
    • Being unable to vault over certain objects.
    • Being shot by NPC’s through a wall by the entrance of the The Ward safe house.
    • Being blocked by invisible objects.
    • Getting stuck between objects.
    • Objects clipping through other objects.
    • Being able to glitch through various walls.
    • Floating flags and misplaces textures.
  • Fixed an issue where agents were able to jump off a roof in Turtle Bay.
  • We’ve stopped NPCs from following you into an elevator in Turtle Bay.
  • Fixed several places where hiding behind certain objects would stop enemies from engaging the agent.
  • Fixed several issues in the DarkZone such as:
    • Agents sometimes receiving the Outside Playable Area message when in the The Armory landmark.
    • A lootable object in DZ7 being in an unreachable place.
    • Being able to glitch through a wall in the The Mall landmark.
    • Being unable to drop down from certain objects once the agent has climbed them.
    • Minor graphical issues in The Armory.
    • Moved several trashbags around so players wouldn’t get stuck behind them anymore.
    • Moved a rogue lamp.
    • NPCs being able to shoot through certain walls.
  • Fixed an issue where a Named NPC was missing from the The Basement landmark in DZ09.
  • Stopped NPCs from sneaking through a gap between a pair of doors and a rooftop in DZ09.
  • Fixed an issue where cleared Landmarks would not give out rewards.
  • The Named NPC “Beans” now belongs to the correct faction.
  • Fixed a bug where enemies would stop engaging the player if they hid behind certain objects in the Q Building Landmark.
  • Fixed an issue where the player can teleport outside of the map in Dark Zone 2.
  • Consumables Caches are now available at the Dark Zone vendors.
  • Moved the position of the Loadout icon on items you have marked as a favorite to make it easier to identify them.
  • Added backpack capacity to the loot preview.
  • Fixed a bug where after dying and placing the cursor over a respawn location the highlighting of the option would appear on the bottom of the screen.
  • Fixed a bug where pressing back while having the option to disable sharing for an item would cause the item to be unshareable.
  • Fixed a bug where buying back items quickly could result in exceeding the inventory limit.
  • Fixed a bug where the “Sell” button at a vendor would be active even though there was nothing to sell.
  • Fixed a bug where you would get the wrong message when buying an item from any vendor.
  • When buying every item from the Appearance Vendor, you will now be able to see all your available currencies.
  • Fixed a bug where the Ubisoft Club Action Completed pop-up would show up every time the game was started.
  • Players now get a warning if their wallet of is full of a given currency and they open a Cache containing that currency.
  • Fixed a bug where a dead group member would still appear as unconscious in the group UI.
  • Fixed a bug in the Group Management menu where the Agent Details could overlap with the server warning “Poor connection to host server”.
  • Fixed an issue where an agent would right-click on an item and the text describing the options presented would flicker rapidly.
  • Fixed UI overlap which could occur when an agent was comparing items and then dragging an item over to share or dismantle.
  • Fixed an issue where agents could still use the scroll wheel while the Not Enough Space prompt was present.
  • Fixed a bug where the mouse cursor would sometimes not be present on the loading screen.
  • Fixed an issue where the Group Management menu would begin flickering when an agent hovered the cursor over a friend’s name.
  • Fixed an issue where the player’s FPS would still be capped despite turning off the Frame Rate limiter.
  • Fixed several instances of skills being locked when aiming too fast after another skill was deployed.
  • Fixed an issue where the NPC beating a dead body scene had no sound effects.
  • Fixed an issue with Tattoo saturation not changing between 0 – 30% during Character Creation.
  • Fixed a visual bug where an agent would continuously bleed if revived by a group member’s Recovery Link while another revive was in progress.
  • Fixed instances of incorrect NPC animations.
  • Added sound effects to the JTF officer knocking on bars in the Brooklyn Precinct. Maybe someone will actually hear him and help him out now.
  • The Blueprints Vendor in the Terminal should now speak again.
  • Several improvements made to texture loading speed after a fast travel.
  • Agents no longer blink and move their eyes once killed. Say no to zombies.
  • Striker’s Battlegear: 6-piece stacks will now reset when player exits combat.
  • Final Measure: Players will no longer defuse grenades when downed.
  • Sentry’s Call: 6-piece bonus now has a 50% chance (instead of 25%) to spread within 25 meters (instead of 10).
  • Fixed a bug where attributes would not be normalized correctly if the player recalibrated one of them.
  • Fixed a bug where players equipped with 6-piece Lone Star would sometimes no longer deal damage after the Berserker Talent triggered.
  • Various improvements to UI feedback.
  • Various UI fixes.
  • Fixed a bug where Global Event progress performed in Manhattan would reset each time a player would play a session of Underground, Survival or Last Stand.
  • Contagious effect in Outbreak has been tuned down. Its damage is reduced by 40% and the DOT duration reduced from 3 seconds to 1 second.
  • Global Event caches have been updated with the following content:
    • 2x of either
      • 45% Classified Gear Set
      • 43.5% Gear Set
      • 11.5% Exotic
    • 12.5% chance of an extra item
      • 90% Classified Gear Set
      • 10% Exotic
  • Global Event Tokens will now correctly drop from Survival and Last Stand caches.
  • Fixed several instances of Global Event Tokens not being counted towards the total earned during a Global Event.
  • Fixed a bug where HVT bosses would not drop any Global Event Tokens.
  • Fixed a bug where some Incursions bosses would not drop any Global Event Tokens.
  • Fixed a bug where Underground bosses would not drop the correct amount of Global Event Tokens.
  • Fixed a bug where some Open World bosses would not drop any Global Event Tokens.
  • Various UI and text fixes.
  • Key Fragments drop rates increased from 3% to 20%. These fragments can drop from named NPCs in the Open World, Dark Zone, Missions, Incursions and HVT contracts.
  • Various UI fixes.
  • Fixed various Commendations not updating correctly.
  • Various UI fixes.
  • Fixed an issue where the Ninja Backpack bonus would not apply correctly when equipping it.

The update to v1.6 of The Division was released alongside the Last Stand DLC.

  • Explore three new areas to the north of the Dark Zone. Engage powerful enemies and discover the dangers hiding around every corner.
  • Earn rewards in the Dark Zone by participating in weekly and monthly activities tracked via the new Dark Zone leaderboards.
  • See how you stack up against other players in the Dark Zone on leaderboard activities that reset and change every week and month. All the tracked weekly and monthly activities count towards your total score. The higher your score, the better rewards you will earn when the leaderboards reset!
  • The pockets of virus contamination in the subways below the Dark Zone are festering and becoming even more deadly. Cleaners have been attracted to the rising contamination. Players must manage their health as the virus eats away at their filter while battling against powerful Cleaners. Clear each Dark Zone subway of Cleaners to earn extra rewards.
  • Pit yourself against elite LMB forces equipped with superior gear and advanced tactics.
  • Legendary difficulty strips missions of all narrative and focuses purely on combat scenarios.
  • Each Legendary mission has a single checkpoint, about halfway through.
  • Legendary difficulty is only available in World Tier 5.
  • Available missions: Napalm Production Site, WarrenGate Power Plant, Times Square Power Relay.
  • Explore all new ways of customizing your agent, with weapon skins, backpack skins, new clothing sets and emotes!
  • Visit the Premium Vendor in The Terminal to unlock premium vanity content; stocks update weekly so check back regularly!
  • Increased the time to revive a downed teammate from 3s to 5s.
  • Bleed no longer blocks sprint. Instead it reduces movement speed by 20%. Additional applications refresh the timer.
  • Medkits can now be used at full health and cleanse the character of all applied status effects.
  • Hipfire stability has been significantly reduced when moving.
  • Increased Hip-fire penalties: Weapon spread is now wider while stability and recoil are also more impacted.
  • Player camera will now be impacted by hipfire, reducing their field of view the longer they keep firing.
  • There is now a short cooldown between each combat roll.
  • Body shot damage has been slightly increased in PvP (this change does not apply to PvE, headshot damage is unchanged).
  • Implemented visual feedback when an enemy player uses a Medkit.
  • The PvP damage multiplier has been set at 0.42. This applies to both Last Stand and the Dark Zone.

EditLast Stand Gear Normalization

When entering a match of Last Stand, characters stats will be modified in order to bring a more stable balance to player versus player combat.

  • Gear pieces:
    • Automatically increase to Gear Score 256.
    • Main attributes (Firearms, Stamina, Electronics) will be increased to the maximum roll of the existing stat on each equipped piece.
    • All bonuses, included from gear and performance mods, will be increased to their maximum roll.
  • Weapons:
    • Automatically increase to Gear Score 256.
    • Talents unlock based on the normalized main attributes.
    • All bonuses (including from mods), damage and attributes will be increased to their maximum roll.
  • All players will be set to 35% armor mitigation value. This armor mitigation is affected by Talents and Skill buffs.
  • Player talents, Gear Set bonuses and Weapon Set bonuses function as normal.
  • Players can now fast travel between Dark Zone checkpoints.
  • Players will no longer lose Dark Zone experience and funds when killed in the Dark Zone if they are not Rogue.
  • Supply drops will now reward Dark Zone experience as well.
  • Koreatown is no longer classified as a Landmark.
  • Armor has been removed as a Major bonus from items and is replaced with Health.
  • Base Health has been added to the game. Depending on the World Tier you are in, you will automatically receive a given amount of Base Health for free.
  • Added a new bonus called “Resist All” which adds resistance to all types of status effects.
  • Older items (pre 1.6) with Health bonus will see this bonus replaced with a Resist All one.
  • Resist All is capped at 60%.
  • Resistances to status effects will now reduce the effect instead of having a chance to resist it. This means that a 10% bleed resist will lower the bleed damage and duration by 10% instead of having a 10% chance to ignore it.
  • When applied repeatedly in a short time, the player will naturally build up resistance to this status effect. In other words, status effects will now have diminishing returns when applied repeatedly to a player.
  • If the player manages to build up 100% resistance to a status effect, they will resist it entirely.
  • Rejuvenated now gives 40% resistance to all status effects for 10 seconds, when using a Medkit.
  • Gear Bonuses have been moved around on various Gear Pieces
  • -bonus is removed
  • +bonus is added
  • =bonus remains

Chest

  • -Damage to Elite
  • -Damage from Elite
  • +Skill Haste
  • +Enemy Armor Damage
  • =Health
  • =Health on Kill
  • =Exotic Damage Resilience
  • =All Resistance

Backpack

  • -Skill Haste
  • -Signature Skill Resource Gain
  • +Weapon Stability
  • =Health
  • =Critical Hit Damage
  • =Skill Power

Mask

  • -Damage to Elite
  • +Enemy Armor Damage
  • =Critical Hit Chance
  • =Health on Kill
  • =Exotic Damage Resilience
  • =Skill Power
  • =All Resistance

Gloves

  • -Damage to Elite
  • +Enemy Armor Damage
  • +Skill Haste
  • =Critical Hit Chance
  • =Critical Hit Damage
  • =Health on Kill
  • =Assault rifle Damage
  • =LMG Damage
  • =Marksman rifle Damage
  • =Shotgun Damage
  • =SMG Damage
  • =Pistol Damage

Knees

  • -Damage to Elite
  • -Damage from Elite
  • +Enemy Armor Damage
  • +Skill Power
  • =Health
  • =Critical Hit Damage
  • =Exotic Damage Resilience
  • =All Resistance

Holster

  • -Damage from Elite
  • -Pistol Damage
  • +Critical Hit Chance
  • +Reload Speed
  • =Health
  • =Skill Haste

Other changes to stats:

  • Enemy Armor Damage is now a Major bonus and no longer a Minor.
  • Damage to Elites is now a Minor bonus and no longer a Major.
  • Damage from Elite values have been halved.
  • Pistol Damage is doubled on gloves.

Recalibration

With all these changes to Gear stats, here are the details of how existing gear should convert with this update.

  • If you had a native Armor bonus (not recalibrated), it will be turned into health.
  • If you had a recalibrated Armor bonus, the recalibration will reset and you will be back to the initial bonus the item had when it was acquired.
  • If you had a native Health bonus (not recalibrated), it will be turned into All Resistance.
  • If you had a recalibrated Health bonus on any other Gear Piece, the recalibration will reset.
  • If you had a recalibrated Health bonus in Chestpiece and no native armor roll on this piece, the Health roll will remain.
  • If you had a recalibrated Health bonus in Chestpiece and a native armor roll on this piece, the recalibration will reset as you would otherwise end up with 2 Health bonuses.
  • If you had a recalibrated Health bonus in any other Gear Piece, the recalibration will reset.
  • If you had a recalibrated Skill Haste bonus on your backpack, the recalibration will reset.
  • If you had a recalibrated Pistol Damage bonus on your holster, and the holster was acquired after update 1.5, the recalibration will reset.
  • If you had a recalibrated Enemy Armor Damage or Damage to Elite and the item was acquired after update 1.5, the recalibration will reset.
  • All recalibrations on Exotic weapons will reset.
  • Unique talents on Exotic weapons cannot be recalibrated.
  • Free talents on Exotic weapons that don’t have a Unique talent (Liberator, Centurion, Eir and Hildr) can be recalibrated.
  • Note that when a recalibration resets, the money spent will be reimbursed, based on the recalibration costs of Update 1.6. Since recalibration now has a cost cap, if the initial recalibration costed more, you will only be reimbursed according to this cap.
  • On the move reduced to 15%.
  • Battle Buddy reduced to 30%.
  • Critical Save reduced to 20%.
  • Adrenaline will no longer apply Overheal. Instead it replaces the instant heal of Medkits with a heal over time that can also apply while taking damage.
  • Changes to Skill Power:
    • The Skill Power curve has been modified, resulting in less efficient skills at low Skill Power, and more efficient skills at high Skill Power.
    • Skills will now scale to the World Tier you are currently in as an “expected Skill Power” has been implemented.
    • Diminishing return on Skill Power will not kick in before 450 000 Skill Power.
    • All skills have been adapted to this new scaling.
  • Skill Haste gear bonuses have been increased by 100%.
  • Skill Haste has a cap of 50%.
  • Sticky Bomb
    • Changed Flashbang mod to have only a flashbang effect.
    • Replaced the Proximity Fuse mod with Disruptor, which has an EMP effect. Its explosion radius has been increased to 9 meters.
    • Added warning and delay to Sticky Bomb. This means that Sticky Bombs, except for Disruptor, will no longer detonate immediately, but after some time.
  • First Aid
    • Defibrillator will now heal in 2 steps, one instant burst of healing following by a heal over time.
    • Booster Shot: Damage Mitigation bonus decreased by 50% from 15% to 7.5%.
  • Turret
    • Shock Turret will no longer deal any damage and only shock the enemy.
    • Base skill and Active Sensor: Range decreased from 35 meters to 25 meters.
    • All mods except Shock: Base health reduced by 25%.
    • All mods: Skill Power impact on health reduced.
  • Mobile Cover
    • All mods: Base cooldown increased by 33%.
  • Pulse
    • Reduced impact of Skill Power on Critical Hit Chance and Critical Hit Damage.
    • Tactical Scanner
      • Critical Hit Chance increased by +20%.
      • Critical Hit Damage reduced by -11%.
  • Smart Cover
    • Damage Resilience decreased by 33%.
    • Reduced impact of Skill Power on Damage Resilience.
    • All mods: Base cooldown increased by 9%.
  • Seeker Mine
    • All mods: Added a PvP damage modifier that applies to all PvP activities, to reduce its potency. The multiplier is set to 40%.
    • Base cooldown increased by 17%.
    • Cluster
      • The stagger effect has been removed. Explosion damage has been decreased, bleed damage has been increased.
  • Support Station
    • All mods: Radius decreased from 8 meters to 7,5 meters.
    • Life Support: Revive time increased from 3 seconds to 5 seconds.
    • Support Station heal procs have a 1 second cooldown.
  • Signature Skills:
    • The exhaust that applies after a player received a Signature Skill effect is extended to 60 seconds (from 30 seconds).
    • Players will no longer be able to trigger a Signature Skill if they are under the exhaust effect from a previous application.
    • Signature Skills cooldown will now be affected by Skill Haste.
    • Tactical Link
      • Damage bonus is decreased to 10% in Last Stand. (this change doesn’t apply outside of Last Stand, where the bonus remains at 30%).
      • Weapon Stability will be more hindered by the rate of fire bonus.
  • D3-FNC
    • 4 pieces: When used, your Ballistic Shield has no skill mod active. It will no longer remove Critical Chance from your weapon.
    • Characters will now automatically switch to their sidearm if the SMG runs out of ammo.
  • Reclaimer
    • 2 pieces: +30% Support Station range.
    • 3 pieces: +50% Support Station duration.
    • 4 pieces: All Support Station mods are active at the same time.
  • AlphaBridge
    • 4 pieces: Now only provides the 3rd (free) talent of the unused weapon instead of all three. All talents ignore unlock requirements.
  • Tactician’s Authority
    • 2 pieces: +15% Skill Haste.
    • 4 pieces: Now consumes the skill power buff on skill use instead of after 10 seconds.
  • Banshee’s Shadow
    • 4 pieces:
      • While Rogue, all ammo is completely refilled every 30 seconds. Damage taken from non-rogue players reduced by 10%. (no change)
      • While not Rogue, Damage to Rogue players is increased by 10%. This bonus is increased to 20% for 10 minutes after being killed by a rogue.
  • Deadeye
    • 4 pieces: Now only works with zoomed scopes.
  • High-End Named items become Exotic:
    • This quality comes with a new item color.
    • Exotic weapons have been removed from the Advanced Weaponry Vendor.
    • Updates sources for Exotics: Some sources have been moved around. We also added more sources with chances to drop any Exotic.
    • Exotics Caches have been added to the game. These guarantee an Exotic item when opened.
  • Phoenix Credits cap has been increased from 2000 to 5000.
  • The scavenger box in the Base of Operations will now properly scale with world tier.
  • Weekly Assignment Caches will now guarantee an Exotic item.
  • Exotic items sold at Vendors have had their prices slightly increased.
  • Gear Set items have been lowered to be equivalent to High End prices.
  • Recalibrations are now unlimited. This means that once a stat is picked for recalibration, it can be recalibrated as many times at the player has currency to pay for it. The cost will increase at first but eventually cap and no longer increase.
  • Base damage on all weapons has been reduced to balance correctly with the reduced damage mitigation from the change to Armor (note that NPC health and damage has also been adapted to preserve the Time to Kill and Time to be Killed values pre 1.6).
  • SMGs have been given back their Critical Hit Chance, with a maximum roll of around 22%.
  • Coolheaded will now have a small cooldown to not trigger repeatedly with automatic weapons.
  • L86
    • Base Damage increased by 4%.
    • Damage falloff at range reduced by 40%.
  • Provident talent: The last bullet of a magazine deals 10% more damage. (Instead of 60%)
  • All Named Weapons are now of Exotic Quality.
  • Exotic weapons now each have a unique talent in the 3rd free slot. The other 2 talents are rolled randomly from the list of talents available to this weapon type.
  • Exotic weapons owned pre-Update 1.6 will have the new unique talent added and their remaining talents randomly rerolled.
  • Exotic weapon talents are not transferred to the other weapon when using AlphaBridge.
  • Exotic talents cannot be recalibrated. See above for more information about how recalibration works for legacy items.
  • Exotic weapons each received a unique descriptive lore text in their UI.
  • Some Exotic Weapons now function as Gear Sets: The unique talent unlocks when two specific Exotic weapons are equipped.
  • FAMAS is now an Exotic weapon and Uncomplicated its unique talent. It has been renamed Bullfrog.
    • Base damage increased by 11.7%.
  • Tommy Gun
    • Carefree: Hipfire damage is increased by 11%.
  • Medved
    • Center Mass: Shoots heavy slugs instead of buckshot.
  • Hungry Hog
    • Glutton: Killing a target increases your damage dealt by 10% until you stop firing. Multiple kills stack this bonus up to 5 times.
  • Tenebrae
    • Lights out: Destroying an enemy weak point resets skill cooldowns for you and your nearby group members. This talent has a 10 second cooldown.
  • Pakhan
    • Pakhan: Each kill makes the next reload have 20% extra bullets compared to its base.
  • Liberator & Centurion (Weapon Gear Set)
    • Free Republic: Each shot with the Liberator grabts +5% to you next headshot damage with the Centurion. Max is 200%. Kills with the Centurion grant +10% RPM to all weapons for 10 seconds.
  • Valkyria becomes Hildr & Eir (Weapon Gear Set)
    • Valkyria: Each hit with Hildr increases critical hit damage by 1% to a max of 30. The bonus decreases by 1 every second. This bonus only applies to Eir.
    • Hildr cannot crit.
  • Cassidy
    • Boomstick: Double trigger fires off both barrels in short succession.
  • Urban MDR
    • Base damage increased by 65%.
    • Distracted: Your damage is increased by 18% against targets with status effects.
  • Warlord
    • Play rough: Damage taken is reduced by 20% while firing. The taken damage is applied when you stop firing.
  • Thompson M1928
    • Carefree: Hipfire damage is increased by 11%.
  • Damascus
    • Quickdraw: When drawn weapon damage is increased by 20% for 2 seconds. After that weapon damage is decreased by 20%.
  • Golden Rhino

    Golden Rhino: Increase stagger by 200%.

  • Historian

    History repeats: Each bullet embers itself in the target and detonates 2 seconds later for 700% of the user’s Firearms.

  • Caduceus
    • Caduceus: Each Critical Hit heals you and your group for 1% of the user’s Skill Power. This talent has a 0.2 seconds cooldown. A player can only be healed by one Caduceus at a time.
  • Midas
    • Midas: Each bullet you hit with reduces your damage by 1% and your target’s damage by 1% to a max of 20%. The effect is reduced by 5% per second.
  • Showstopper
    • Base damage increased by 11%.
  • Civilians will now always drop Target Intel when helped.
  • Collectibles will now reward players with more XP when picked up at level 30.
  • Crafting High End pistols will no longer cost Division Tech
  • Updated Survival Cache content: it no longer has a specific drop that weights towards weapons introduced in Survival and has a more generic drop instead. Exotic items have a small chance to drop as a bonus.
  • Reviving players from downed state will now cost a Medkit.
  • When matchmaking in Solo PvP Survival, players will end up in a guaranteed Solo instance where grouping is not possible.
  • Players can no longer “loot and kill” other downed players in PvE Survival.
  • Supplies available around the different spawn hideouts have been rebalanced.
  • Killing NPCs will now grant Underground XP instead of normal XP. This means that players will no longer earn normal XP when playing Underground.
  • Underground Caches now guarantee two items instead of one. Exotic items have a small chance to drop as a bonus.
  • Increased the Weekly Rewards on all Challenging and Heroic Incursions.
  • [PC Only] Several improvements and bug fixes made to gamepad support on PC.
  • Fixed a bug where sometimes consumables would not be consumed when used in Survival mode or normal gameplay.
  • Fixed a bug where the game would return an incorrect out of playable map area error in DZ06.
  • Fixed a bug where the UI would incorrectly reflect the protection bonus from Hunter’s Faith. gear set talent when two or more players had the 4-piece bonus active while in close proximity.
  • Fixed a bug where players could accidentally use consumables while browsing the emote wheel.
  • Fixed a bug where the Pulse Master skill would not always trigger the early warning for hostile characters.
  • Fixed several instances of Ballistic Shield becoming unusable.
  • Fixed a bug where Recovery Link would not trigger correctly.
  • Fixed a bug where players would be unable to do anything for a few seconds after using a skill.
  • Fixed a bug where the UI QuickNav function would not work properly.
  • Fixed a bug where crafting material quality would not scale properly with world tier.
  • Fixed a bug on PlayStation 4 where players would be stuck in infinite loading.
  • Fixed a bug where weapon talents would not activate if the character attribute values were equal, but not higher than the requirements.
  • Fixed several instances of delay when using First Aid.
  • Fixed a bug where Vigorous talent would not work properly.
  • Fixed a bug where players would be able to use consumables infinitely.
  • Fixed a bug where the Competent weapon talent would not work for certain skills.
  • Fixed a bug where the Coolheaded weapon talent would reduce consumable duration.
  • Fixed a bug where the NPC audio would not work after ending a Survival game mode session.
  • Fixed a bug where a Favorited item could be accidentally marked as junk.
  • Fixed a bug where NPCs would often get perfect aim.
  • Fixed a bug where mods could be unequipped randomly when relogging into the game.
  • Fixed a bug with Mobile Cover where talents Adept, Competent and Capable would stay active until either the cover was destroyed or the player changed cover.
  • Fixed a bug where sometimes the player would lose input functionality after closing the stash.
  • Fixed a bug where the Signature skill cooldown would not update on the party’s UI if used outside of party range.
  • Fixed a bug with the Chromatic aberration graphical setting.
  • Fixed a bug where crafted level 34 extended magazines would roll with lower stats than intended.
  • Fixed a bug where the Nimble talent could revive the player from a downed/dead state.
  • Fixed a bug where enemies would be stuck behind a door during a mission in the Garment District.
  • Fixed a bug where Brycce Thompson would randomly repeat some of his lines even after the player completes the related mission.
  • Fixed several instances of FPS drops and freezes.

This update is released alongside the Survival DLC Expansion and is free for all players. It adds and changes several key components of the game, most notably:

  • Named Gear
    Much like unique weapons (such as the Midas or Cassidy), there are now unique pieces of High-End Gear. At present there is one piece of named gear for each gear category.
  • Scaling Vendors
    Vendors in shops, regardless of location, will now carry gear and weapons commensurate to the players Gear Score level.
  • New Weapons
    There are 12 new weapons available throughout the game; 2 LMGs, 3 Marksman Rifles, 3 SMGs, one new Assault Rifle and 3 new pistols.
  • Increased S’tash Size
    Player stash capacity has increased to 150 items from the original 70.
  • Added World Tier 5 bracket (224+ GS)
    • Enemy NPCs are level 34.
    • Maximum Gear Score raised to 256.
    • Heroic Incursions are now available in Tier 5 only.
  • Named Gear items have been implemented in the game. One piece is available for each Gear Slot and each one comes with a unique Talent. Named Gear items can only be acquired in World Tier 5 or in Survival game mode.
    • [Mask] Ferro’s oxygen mask: Players can move and shoot while under burn status effect.
    • [[[[[Knee Pads|Knee Pads]]|Knee Pads]]] Shortbow championship pads: Grenades have shortened fuse timer.
    • [Holster] Colonel Bliss’ holster: Powerful improvements for sidearms.
    • [[[[[Gloves|Gloves]]|Gloves]]] Skulls MC gloves: Increased damage when no gear set bonuses are active.
    • [Chestpiece] Barrett’s bulletproof: Powerful bonuses when skills are on cooldown.
    • [Backpack] NinjaBike messenger bag: Less DZ loot and DZ XP lost when dying in the Dark Zone.
  • Enemy Armor Damage now functions in PVP: damage calculation in PvP ignores a percentage of the target’s armor equal to one third of the shooter’s Enemy Armor Damage.
  • Stagger now functions in PvP: high-stagger weapons (Shotguns and Marksman rifles primarily) will now cause the target’s aim to flinch.
  • Tactical Advance: This talent will now provide a maximum of 30% damage increase.
  • Stash size has been increased from 70 to 150 total items.
  • NPCs now have chances to drop crafting materials. Chances to drop higher quality increases with World Tiers.
  • Season Pass Open World Supply Drops will now scale with World Tier. Opening a supply drop in World Tier 1 will reward with Gear Score 163, 182 in World Tier 2, etc.
  • Items in the Scavenger crate in the Base of Operations will now scale with World Tier.
  • Vendors will now scale to player’s Gear Score, independently from the World Tier they’re in. This means that the Gear Score and currency value of goods they sell will adapt to the player’s Gear Score.
  • We have adjusted the Credits and Phoenix Credits rewards for Main Missions, High Value Targets and Incursions to better scale with World Tier. This results in an overall increase starting from World Tier 4 and above.
  • Modified rewards from completing weekly assignments:
    • Moved 30 Phoenix Credits from the weekly assignment reward to put them inside the weekly assignment cache (the total amount is still the same)
    • Added one extra High-End Mod inside the weekly assignment cache
  • Talents
    • Swift: Reload Speed bonus has been increased from 15% to 25%.
    • Provident: This talent has been removed from World Tier 5 and will not roll or be available in recalibration for Gear Score 256 weapons.
    • Hurried, Focused and Disciplined are no longer exclusive to PP19, G36 and SVDs.
  • All Weapon types
  • SMG
    • Vector 45 ACP & First Wave Vector 45 ACP: base magazine size increased to 25.
    • MP7: base damage increased by 9%.
  • LMG
    • Damage to targets out of cover bonus has been slightly reduced for all LMGs of Gear Score 256.
    • M60: base damage reduced by 3%.
    • M60 & M249 now take longer to reach full accuracy when fired.
    • Hungry Hog: base damage reduced by 13%, to prevent a scaling overlap with the implementation of World Tier 5.
  • Shotguns
    • Lowered the strength of aim assist for Shotguns.
    • Lowered the effect of accuracy on Shotguns.
    • Headshot base bonus reduced from 80% to 60%.
    • Showstopper: Accuracy while in cover has been reduced.
    • M870: base damage reduced by 12%.
  • Added 12 new weapon types. These weapon types can only be dropped in World Tier 5:
    • MG5 Light Machinegun
    • Infantry MG5 Light Machinegun
    • Famas Assault Rifle
    • Model 700 Marksman Rifle
    • M700 Tactical Marksman Rifle
    • M700 Carbon Marksman Rifle
    • Converted USC Submachinegun
    • Police UMP-45 Submachinegun
    • Tactical UMP-45 Submachinegun
    • Snub nosed Rhino Pistol
    • Rhino Pistol
    • Rhino Special Pistol
  • Added 4 new High-End named weapons (available at various gear scores depending on source):
  • Final Measure
    • 4 pieces: Grenades can now be picked up every 8 seconds instead of 15 seconds.
  • Hunter’s Faith
    • 3 pieces: Headshot bonus reduced from 20% to 10%.
  • FrontLine has been added
    • 2 pieces: +15% Protection from Elites
    • 3 pieces: +30% Ballistic Shield Health
    • 4 pieces: Allows using anSMG if one is equipped when Ballistic Shield is deployed. SMG Crit Chance is reduced to 0%
  • Pulse
    • All Mods (except Recon Pack): Decreased lifetime by 20% from 25 seconds to 20 seconds.
    • Recon Pack:
      • Increased lifetime by 14.3% from 17.5 seconds to 20 seconds.
      • Decreased cooldown by 25% from 60 seconds to 45 seconds.
    • Tactical Scanner:
      • Increased cooldown by 10% from 60 seconds to 66 seconds.
  • First Aid
    • Defibrillator:
      • Increased Ally Heal by 10% from 1500 to 1650.
    • Overdose:
      • Decreased Self Heal by 10% from 1500 to 1350.
      • Increased cooldown by 10% from 60 seconds to 66 seconds.
  • Support Station
    • All Mods (except Immunizer): Increased Lifetime by 10% from 20 seconds to 22 seconds.
  • Sticky Bomb
    • Base Skill and Proximity Fuse: Decreased cooldown by 10% from 90 seconds to 81 seconds.
    • BFB:
      • Decreased cooldown by 4.8% from 105 seconds to 100 seconds.
  • Seeker Mine
    • Cluster:
      • Decreased Bleed effect duration by 25% from 8 seconds to 6 seconds (total bleed damage is unchanged).
  • Ballistic Shield
    • Base Skill and all mods: NPCs will deal 10% more damage to the shield.
  • Smart Cover
    • All Mods (except Trapper): Decreased Skill Power impact on Damage Resistance, Weapon Stability and Weapon Accuracy buffs by 20% from 150% to 120%.
  • Tactical Link
    • Increased duration by 8.3% from 12 seconds to 13 seconds.
  • Survivor Link
    • Increased duration by 8.3% from 12 seconds to 13 seconds.
  • [PC Only] Added a radial menu for emotes.
  • [PC Only] Added a new UI rendering setting that will reduce game latency at the cost of framerate.
  • Fixed a bug where players could trap elite NPCs inside a spawn closet during Dragon’s Nest – Eliminate the Collective checkpoint.
  • Fixed a bug where players would not be able to carry the Fuse box object if they were facing a certain angle.
  • Fixed instances where players could obtain High-End items at too low levels.
  • Fixed a bug where the interaction radius around the Crafting Table was too small.
  • Fixed a bug where weapon talents that would buff the player would be purged after switching weapons.
  • Fixed a bug where the Medved and Warlord High-End weapons would drop at 163 Gear Score in Incursions at any World Tier.
  • Fixed a bug where swapping out the 4th piece of a gear set with one of the same type would disable the 4-piece set bonus. This affected Tactician’s Authority, Sentry’s Call and Striker gear sets.
  • Fixed a bug where Wildfire, Shrapnel and Fear Tactics would not apply their effects to nearby enemy targets.
  • Fixed a bug where players would not be able to use Recovery Link signature skill while aiming another skill.
  • Fixed a bug where the Recovery Link would not automatically trigger if the player took fatal damage while aiming down sights.
  • Fixed a bug where weapon talents would not activate if the player had fulfilled exactly the required stat value.
  • Fixed a bug where equipping a weapon directly from dropped loot would replace the players current weapon instead of an empty slot.
  • Fixed a bug where sometimes looted containers and props would still be highlighted as loot-able in the game world.
  • Fixed a bug where recalibrating Enemy Armor Damage stat would not use the correct values at 163 Gear Score.
  • Fixed a replication issue that occurred when the player was performing a two-hand vault over an obstacle in the game world.
  • Fixed instances where the Fuse box objects would not replicate correctly when players would leave the mission instance.
  • Fixed game framerate while inside any inventory that has a large number of items.
  • Fixed a bug where the Signature Skill icon would not disappear when “auto-hide HUD” option was enabled.
  • Fixed a bug where players could not scroll an item description during item compare, in certain conditions.
  • Fixed a bug where the UI would not show the new item notification when a skill mod was unlocked due to a Base of Operation upgrade.
  • Fixed a bug where the Automatch megamap screen inside Underground mode would display activities that were not available for matchmaking.
  • Fixed a bug where the player’s health bar would overlap the Gear Score value while the Stash is open.
  • Fixed a bug where some vendors in the Base of Operations were not displayed on the megamap or the minimap.
  • Fixed a weird door.
  • Fixed a bug where Nimble talent would not work until reequipped if a cover to cover move is interrupted.
  • Fixed a bug where players could become invincible for a few seconds after using Survivor Link.
  • Fixed several instances of client crash.
  • Fixed a bug where Skill Haste would not correctly affect Support Station cooldown.
  • Fixed a bug where Judy Walters part 2 to 5 echos couldn’t be picked up correctly.
  • Fixed a bug where the first keyboard tap to deploy a skill would not register immediately after the skill was equipped or came off cooldown.
  • Fixed a bug where the player would not be able to shoot for several seconds after having thrown a skill or a grenade.
  • Fixed a bug where players would get unmuted after being killed in the Dark Zone.
  • Fixed a bug where the World Bracket UI was not affected by the HUD eye focus for the Tobii Eye Tracker.
  • Fixed a bug where players could still interact with the crafting table even though they received an “inventory is full” notification.
  • Fixed a bug where window size would not actually change when switching the video settings to windowed mode.

The “Conflict” update, releasing for free on May 24, 2016, contains several gameplay additions as well as the second Incursion, Clear Sky.

In a Q&A on Ubisoft’s blog, Petter Mannerfelt (Game Director) explained some details and outlined what to expect in the upcoming expansion.

The premise for the Clear Skies Incursion revolves around a group of Rikers who have taken over an anti-air battery from the remnants of the Last Man Battalion.

The Incursion is said to take place in Columbus Circle, which confirms that the out-of-bounds area players glitched into earlier this year, has been updated and added to the game. Mannerfelt also confirmed that v1.2 will include a new Dark Zone bracket, though whether this exists in a new area is unknown.

Rewards for completing the Clear Sky mission will be High End items with a Gear Score of 204, plus Gear Set items with a score of 214 (on Hard) and 240 (on Challenging).

There are four new Gear Sets being introduced in the Conflict update:

  • Hunter’s Faith, for long-range DPS.
  • Lone Star, for solo/midrange DPS.
  • Predator’s Mark, for support players.
  • Final Measure, for defensive/tank players.

In addition to increasing the drop rate of High-End loot, Dark Zone bosses may also drop Sealed Caches, which can contain bonus gear, division tech or DZ funds.

Players are now able to Hijack Extractions, meaning that once containers have been attached to the extraction rope a player may cut the rope and claim the items for themselves. Hijacking an extraction will result in a Rogue status.

Finally, there are new missions available in DZ safehouses. Search and Destroy missions lead players across the Dark Zone to locate and eliminate groups of hostile gang members. Completing a certain amount of S&D missions will lead players to High-Value Targets, which are additional unique enemies hiding in the Dark Zone.

Falcon Lost Incursion, v1.1 also introduces a slew of additions, changes and fixes to The Division.

Gear Sets are specialized new collections of gear thatgrant powerful stat bonuses and talents, and can be used for many playstyles. They can be found by completing the most challenging activities in Manhattan.

  • Tactician’s Authority
  • Striker’s Battlegear provide bonuses for assault capabilities.
  • Sentry’s Call enhances marksman capabilities.
  • Path of the Nomad provides bonuses for lone wanderers

Items dropped by enemies can now be shared with other players. You can only share items for during the first 2 hours after you have acquired them, and items can only be shared with players who are currently in your group or who were also in your group when the item was originally dropped.

Assignments are daily challenges that can be completed around the game world. They are available for a limited time (24h for Daily Assignments and 7 days for Weekly Assignments), after which, they will be replaced by different assignments.

Assignments come in different categories: Combat, Dark Zone, andCrafting.

Most assignments can be completed while playing alone but some will require enlisting other agent’s assistance to complete

Dark Zone Supply Drops are a global event where the Strategic Homeland Defense agency airdrops multiple supply caches to assist Division agents

Supply drops will occur multiple times over the course the day

The supply drops will contain non-contaminated gear of all types that will be ready to use without the need for extraction

These supply drops will be heavily sought after by other agents and enemy factions that roam the Dark Zone, so be ready for resistance

Every non-vanity gear piece that can be found when your agent is level 30 has a Gear Score value. The higher an item’s Gear Score, the stronger the item
The overall Gear Score of your agent can be seen in your main menu next to your player level. Gear Score indicates the advancement of an agent
Other agents’ Gear Scores are displayed next to their health bars
Improving your gear and increasing your overall Gear Score will grant your agent access to the most dangerous high-end challenges.

The Group Spectator Cam lets players spectate members of their group while waiting to be revived or the entire group to be down
Players can use RB/LB, R1/L1 or Q/E keys to switch between group members

Added new High-End named weapons:
Warlord: Assault Rifle
Valkyria: Submachine gun
(Historian: Marksman Rifle) Please note that while the Historian will be implemented in the game with this update, it will not be acquirable in-game until update 1.2

Turret skill can no longer suppress enemy NPCs, as this allowed named NPCs to be defeated too easily
Recalibrating High-End items will now cost normal Credits instead of Phoenix Credits
Phoenix Credits drop have been increased on lvl 31 and 32 named enemies:
Level 30: 1-3 Phoenix Credits
Level 31: 2-4 Phoenix Credits
Level 32: 3-5 Phoenix Credits

The vendor in the Church Safe House will now sell items in Dark Zone Funds instead of Phoenix Credits
Ranks requirements for Superior and High-End quality items at the Dark Zone Vendors have been adjusted:

  • Superior (Purple) items: Rank 15 instead of 30
  • High-End level 30 (Gear Score 163): Rank 25 instead of 50
  • High-End level 31 (Gear Score 182): Rank 40 instead of 50
  • Added a new Dark Zone bracket for characters with Gear Score 160+

Increased costs for converting crafting materials and crafting High-End items:

  • 10 Standard materials instead of 5 to craft 1 Specialized.
  • 15 Specialized materials instead of 5 to craft 1 High-End
  • 10 High-End materials instead of 8 to craft 1 lvl 31 High-End
  • Deconstructing Standard items yields 1 Standard instead of 2.
  • Deconstructing High-End items yields 1 High-End instead of 2
  • Added new level 31 and 32 High-End items Blueprints to Vendors
  • Removed Division Tech requirements from some level 31 High-End Blueprints
  • Added gamepad deadzone calibration in settings menu (all platforms)
  • Fixed a bug that could prevent characters from accessing the game if they had too many items in their inventory
  • Fixed a bug where sometimes the weapon talents would not activate if the player has the exact stat requirements
  • Fixed a bug where players could exit the Dark Zone on East 43rd street
  • Reloading stripper clips is now correctly interrupted by firing the weapon (marksman rifles and shotguns)
  • Fixed an issue where buying a weapon with a pre-attached scope using the buy and equip feature sometimes caused the scope to un-equip
  • Fixed an exploit where players could shoot through corners of covers
  • Fixed a number of locations where NPCs could shoot through walls
  • Fixed an exploit where players could ignore the fire rate of certain weapons
  • Fixed some locations where players would get stuck in Queen Tunnel Camp mission
  • Fixed various prop collisions so that players no longer become stuck
  • Fixed a bug where the final cut scenes would unlock before the final missions were completed
  • Fixed a bug where the Water Supply side mission would not activate
  • Fixed an issue where the Morphine Supply side mission sometimes would not complete
  • Players no longer receive too much XP for completing the Morphine Supply side mission
  • The buff from Smart Cover no longer stacks if multiple teammates are using it on the same piece of cover
  • Fixed some bugs where deployable skills would not activate under certain circumstances
  • Fixed a bug where voice chat volume indicators would overlap in the group UI frame
  • Fixed a bug where receiving a group invite via Matchmaking would sometimes not show up on the screen
  • Fixed a bug where the dead teammate icon would turn into a blue dot instead of a red cross if the players were too far away from each other
  • Fixed an issue where a player would be unable to inspect the appearance of his/her character while changing outfits
  • Fixed some UI elements for mission overview frame and adjusted some of the misaligned icons
  • Corrected the colors for the appearance items in the Mission rewards list
  • NPC’s will no longer ignore the player while they are attempting to interact with props (arming/disarming bombs)
  • Fixed a bug where a NPC would sometimes not leave its spawn area during the Morphine Supply side mission
  • Fixed a bug where NPC’s would sometimes not respawn at one of the landmarks in the Dark Zone
  • Several clipping issues have been fixed with various appearance items
  • Some tooltips have been updated with more clear information
  • And many more
  • PC specific
  • Added new resolution scaling and lighting options
  • Added support for reporting players on PC. Players can now type in chat /report
  • Improvements to resolution detection and switching between display modes
  • Fixed some issues with camera movement while using Tobii Eye Tracker
  • Fixed screen look for minimap when using Tobii Eye Tracker
  • Fixed several issues with Logitech peripherals
  • Fixed several graphic issues due to dual monitor display
  • Fixed an issue where players could move UI elements out of the visible screen area

Update 1.0.2 for Tom Clancy’s The Division addresses several issues that have been the topic of much discussion in the community since the game’s initial launch on March 8th, 2016:

  • Trained Weapon Talent Update: Initially found to be severely OP on the Midas High-End SMG, the talent can now only be rolled on Shotguns, Marksmen Rifles, and Pistols. It’s bonus has been reduced to 0.1%, which is substantially less than the original 1%-5%, and the talent is being replaced on all other weapon types (including the Midas).
  • DZ Losses: When killed in the Dark Zone, players (both Rogue and non-Rogue alike) will lose less DZ funds and EXP.
  • Killing Rogues now offers better DZ funds / EXP rewards.
  • Surviving a Rogue status will now offer better DZ funds and DZ EXP rewards.
  • Fast-travel to DZ Checkpoints is now allowed from outside the Dark Zone.
  • Named NPCs outside the DZ will no longer respawn after being killed. This update inhibits several farming strategies which focused on continuously defeating these named enemies.

Check out the full list of updates and changes in v1.0.2 below.

  • Modifications to the weapon talent: Trained.
    • It can now only be rolled on Shotgun, Marksman rifles and Pistols
    • Its bonus has been reduced from 1%-5% to a constant 0.1%
    • For the Midas SMGs, Trained Talent has been replaced with Responsive Talent which increases damage when getting closer to the target. This applies to existing weapons as well as newly acquired ones
    • For all SMGs, LMGs, and Assault Rifles, it will be replaced with another randomly picked weapon talent. This applies to existing weapons as well as newly acquired ones
  • Named enemies will now drop better loot in Challenge mode than in Hard mode.
  • Added a cooldown period for the Static Turret stun attack in order to avoid a stunlock in PvP and PvE game modes.
  • Named NPCs will no longer respawn after being killed in the Open World. This will prevent situations where players were able to kill a same named NPC over and over again.
  • Fixed an issue where players became stuck in an emote animation if activated via chat while auto running.
  • Fixed a bug where skill power would be increased permanently while using the Death by Proxy talent.
  • Fixed a bug where experience was not being awarded for completing all side-missions in the Midtown East safe house.
  • Fixed instances where the Seeker Mine with Airburst / Multi-mine mod would detonate too soon, miss targets or cause no damage.
  • Fixed a bug where grenades would sometimes not display the blast radius warning before detonating.
  • Fixed an issue where some NPCs in low cover would not react to being shot by the player.
  • Fixed issues where emotes would cause the player model to behave oddly (missing guns, player stuck in emote animation, etc).
  • Fixed a speed run exploit for the Rooftop Comm Relay mission.
  • Fixed an issue where weapons dealt no damage if the reload animation was interrupted by an agent’s skill.
  • Fixed a bug where weapon mods and weapon skins would not show up on other players in the game world.
  • Fixed an issue where DPS would not be calculated properly when purchasing a new weapon mod.
  • Players killed in the Dark Zone will lose less Dark Zone Funds and Experience (Rogue and non-Rogue)
  • Dark Zone Funds and Experience rewards for surviving Rogue status have been improved
  • Dark Zone Funds and Experience rewards for killing Rogue agents have been improved.
  • Players can now heal other neutral players in the Dark zone, by using First Aid and Support Station skills.
  • Players killed in the Dark Zone now drop ammo, medkits and grenades. This loot is generated and not taken from the dying players’ inventory.
  • Players are now able to fast travel to Dark Zone checkpoints, but only when coming from outside the Dark Zone.
  • Items extracted from the Dark Zone are now properly marked as “new” items when moved to the players inventory.
  • The Dark Zone disconnect timer has been increased to 30 seconds, meaning players will remain in the game world longer when logging out while in the Dark Zone (this applies while not in combat)
  • Drop rate of High-End items from level 31 and 32 named NPCs in the Dark Zone has been increased.
  • Drop rate of High-End Division Tech Material from level 32 named NPCs in the Dark Zone has been increased.
  • Improved Dark Zone Chests items quality:
    • Keys chests now have a chance to drop High-End (Gold) items.
    • Rank 30 chests will now drop Superior items instead of Specialized.
  • Dark Zone Funds drop rates and quantity on NPCs has been reduced.
  • Fixed a bug where the Wildfire and Fear Tactics talents were affecting neutral players in the Dark Zone.
  • Fixed instances where players would receive a DELTA error message when entering the Dark Zone
  • Fixed a bug where sometimes players could not loot anything after returning to the game following a network disconnection
  • Fixed Stage 1 Rogue timers not displaying correctly when Rogue players receive damage from another player
  • Added more information for Daily missions on the Map
  • Tutorials have received some UI polish
  • The Matchmaking menu now displays the mission difficulty rating more prominently
  • The mini-map mission tracker has been optimized to be less confusing to players
  • Fixed a bug where some of the attributes for high-end equipment were cut-off in the recalibration menu
  • Fixed a bug where the Matchmaking menu for a mission would not display correctly or kept disappearing
  • Fixed missing item icons in the Reward Claim Vendor’s inventory
  • Fixed incorrect side-missions being displayed in the Map legend
  • Fixed a few lights that did not cast global illumination
  • Fixed a bug where the helicopter crash SFX would be missing from the Brooklyn end cinematic
  • Fixed a bug where the Zapper Turret mod had no sound
  • Fixed a bug where the audio for entering a contaminated area would be cut-off
  • Fixed a bug where audio would not play when scrolling through vanity items
  • Added an option to disable the PlayStation 4 controller speaker
  • Improved textures and models streaming speed
  • Fixed an issue where ISAC volume could get too loud when playing with headsets
  • Tobii Eye Tracking bug fixes and improvements
  • On launch, the PC client now monitors PC graphic settings and applies the best settings for the user’s configuration. This is unless the user has custom settings.
  • Fixed an issue where the Map was sometimes difficult to navigate with a mouse
  • Fixed issues with Hungarian, Korean, and Russian localizations
  • Fixed an issue that prevented matchmaking while on the Map
  • Removed the Store button from the Character Selection screen on PC versions of the game. Players can find the store page in the Ubisoft CLUB app directly
  • Fixed increment number on Day 1 Patch Notes (was 1.1, now correctly states 1.01)
  • Fixed a bug where players could not reconnect to the servers after suspending the game on Xbox One
  • Fixed a bug on Xbox One where unblocking a player would not be reflected in-game until title reboot
  • Fixed Ubisoft CLUB reward descriptions in Korean and Traditional Chinese
  • In-game localization bug fixes

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