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Digital comics startup Madefire launches its first virtual reality app



When digital comics startup Madefire announced its latest funding round a few days ago, co-founder and CEO Ben Wolstenholme said the company was getting ready to move into virtual and augmented reality. He lived up to that promise in very short order, launching a preview app for Samsung’s Oculus-powered Gear VR platform and demonstrating it at New York Comic Con.

Wolstenholme has told me before that he’s trying to create a “native digital experience” that’s still recognizable as a comics-reading experience. Judging from the demo, that’s still true with the new VR experience — there’s music, sound effects and animation, but you’re still basically reading a comic.

Wolstenholme explained Madefire’s approach to VR as adding a third dimension to the experience. It’s not 3D comics, per se, but as a reader, you feel like you’re hovering in front of the comics panel.

He compared it alternately to theater and to cave paintings, and whichever metaphor you prefer, it makes for a much more immersive experience. When I tried it out, I felt as if I was occupying the same space as the art, which felt so much bigger and more overwhelming than when I’m reading it on my tablet or smartphone screen. (It helps that the comics can also include full 360-degree scenes.)

The Madefire authoring tool should make it relatively simple for creators to customize and control the three-dimensional aspect of their art, Wolstenholme said, but the company is also automatically upgrading its full library of comics: “We should have everything in there by Christmas.”