Leviathan is the first Raid activity released for Destiny 2. It boasts a recommended Power Level of 270 and will reward players with Luminous Engrams and experience.
Taking place on the Cabal Emperor Calus’s World-Eater ship, players must traverse a series of complex challenges and difficult battles in order to defeat this meanace to anyone living under The Traveler’s light.
The Leviathan Raid is going to be your greatest challenge thus far in Destiny 2. You’ll want to have a Power Rating of at least 270 – you can theoretically participate at a lower level, but you may find it far more difficult. We also recommend bringing some of the following gear, should you have it available:
- Skyburner’s Oath: This exotic scout rifle fires more damaging rounds when aiming down the sights, does bonus damage to Cabal soldiers and can also fire through the shields of Phalanx guards.
- The Wardclif Coil: This Exotic launcher files a barrage of explosive rockets that will deal massive damage to one target or many, and is useful for eliminating many of your more powerful foes.
- Merciless: This aptly-named fusion rifle is a great choice for cutting through larger enemies, especially since any non-lethal hits reduce the charge time on your next shot.
- The Rat King: Only equip this if several other members of fireteam are, too. Rat King’s damage is increased when there are multiple of it in close proximity – but don’t bring this if your the only one carrying it.
- Nameless Midnight: If you can’t take an Exotic Kinetic Weapon due to having another equipped, consider this scout rifle that fires explosive rounds at it’s targets as your primary weapon.
Keep in mind that you will want to prepare a varied arsenal, as some of the challenges may require you to swap out your equipment loadout.
The Leviathan Raid begins on the Embankment of Callus’s ship. You will find yourself traveling down platforms flanked by rows of Cabal Legionaries – you do not have to engage with these enemies, and they will not attack unless provoked.
Climb the ramps to the top of the embankment’s entryway, then use the launchers to proceed to the large doorway at the top of the Embankment and make your way through the winding halls into the Castellum.
EditThe Castellum: Standard Bearers Challenge
Upon entering the Castellum you’ll encounter your first batch of hostile enemies. Dispose of them if you wish, but they’ll only be replaced by more soldiers.
This area has your first group challenge – as you enter the Castellum, head around the left side of the large central structure and up the steps towards the locked door. You’ll notice a seal on the floor near the door that has a transluscent sun insignia floating above it.
When you first reach the seal, you will see one of three symbols replace the sun insignia. Each floating icon corresponds to a banner that must be claimed from a nearby spawn. The best way to accomplish this challenge is to split into two teams, either 3 & 3 or 2 & 4.
One of the teams should remain at the seal and one should work to claim the banners as quickly as possible. The “away” team must make their way to the indicated spawn point, at one of the following locations:
- The Chalice: The Chalice banner can be acquired at the top of the platform on the far wall, across from the door you entered the Castellum from.
- The Double Axes: The Axe banner spawn is located on the bottom level of the Castellum – you can reach it by following the wall that leads off to the right when you enter the area from the halls.
- The War Beast: This banner spawns on the opposite side of the large central structure within the Castellum, across from the seal.
Once the first banner is identified, the collecting Guardians should head to that location and proceed to kill enemies until an elite Standard Bearer appears. When this enemy has been defeated, one Guardian may claim the banner and the team should escort them back to the seal to set it in place.
The “base” team, those Guardians who remain at the seal to defend it, must then prevent Standard Liberators from reclaiming the banners. In order to break their impenetrable shield, however, you must identify and eliminate the Councilor who spawns alongside the Liberatior.
WARNING: If a Standard Liberator makes it onto the seal and reclaims a banner, the entire challenge must be restarted and all the previously collected banners will be reset.
Retrieve and place all three banners to complete the challenge, unlock the door and move on. In the exit hall you will find your first Raid Chest.
This next chamber is divided into two sections – one right as you enter with two platforms on either side of the central pathway with large winches in them, and another up a short flight of stairs that opens into a large pool full of viscous liquid with a platform in the center and two more pools with winches on either side of that.
Each of the four pools has a platform with a glowing orb on it, with one in the center of the middle pool as well. Between the six members of your fire team, you’ll need to ensure that the four platforms in the side pools consistently have someone standing on them. When the four platforms are simultaneously occupied, the event will begin and enemies will begin to spawn, including several Royal Bathers who arrive from below the winch chains. These enemies are similar to the Cabal Gladiators, but with substantially more health.
NOTE: Each platform comes with an Psionic Protection buff for it’s incoming recipient to help them avoid taking damage from the liquid in the pools. However, the buff only lasts for 50 seconds while you’re standing on a platform, so players must either quickly leave their platform to collect the recurring Psionic Protection pickup in the central pool or must be replaced on that platform by another player.
It’s recommended that you develop a rotational pattern whereby two Guardians are always roaming the area dealing with enemies and replacing players whose buffs are about to expire. After ~ two to three minutes, three sets of three large lanterns will descend into the main pool chamber.
Stand on the platform and fire at them with everything you’ve got to destroy them before they rescind into the ceiling and force you to restart the event. Destroy all nine lanterns to complete the challenge, claim your rewards and proceed to the next area.
After completing the challenge in the Royal Pools, return to the Castellum to find the door you need to access in the back-right corner of the area.
You’ll need to once again complete the Banner event, with one team eliminating enemies and Standard Bearers and another protecting the door seal from Standard Liberators. Collect all three banners to advance to the Pleasure Gardens.
The Pleasure Gardens is the next chamber of the raid. This chamber is a circular room covered in a lush jungle environment. When you first start this encounter, there will be a couple Cabal soldiers and War Beasts that you must eliminate before being able to move on. Once these enemies are defeated, two crystal prisms will spawn on a platform at the back of the room.
NOTE: Picking up both these crystals will start the main Pleasure Gardens encounter! It is highly recommended to look around and memorize the layout of the room before starting the main encounter.
This encounter’s main objective is to kill the 6 Royal Beasts in the room. This encounter will split your fireteam into two teams: 4 Pollen holders and 2 Crystal holders. Under the platform where the two crystals spawn is a safe room which also spawns 4 pollen orbs. Players must take all 4 of these pollen balls to one of 8 large pollen spores on the map without being seen by the prowling Royal Beasts. The Royal Beasts slowly walk around the room with with the same route every time. Stay out of their cone of vision and you should be fine. There are 3 large pollen spores on the right and left sides of the room and two near the center of the room. Pollen bearers will know which large pollen spore to go to because of the bright purple aura surrounding it.
Not all of the large pollen spores will have this purple aura and they will be random. The crystal bearers must hop around above the jungle and scout for the pollen bearers. Once all 4 pollen bearers are at an activated pollen spore, a crystal bearer must shoot and explode the large pollen spore. Crystal bearers must be standing in a pillar of light in order to shoot with the crystal.
If all 4 pollen bearers were close enough to the exploded pollen spore then players should see a “Empowering Spores x12” buff at the bottom left of the screen. Move around the room to the next activated spore and repeat this process to receive more damage buffs. Once enough time has passed or a player becomes spotted by a Royal Beast, the damage phase will begin. The Royal Beasts will always return to a large pollen spore during this damage phase so it will be easy to track them. Do NOT kill these beasts during the damage phase, only weaken them. Killing a Royal Beast drastically reduces the time you have during the next cycle. Once the damage phase starts, players have about 20-25 seconds before returning to the safe room under the crystal spawns. Repeat this process until you have all the Royal Beasts weak enough to kill in one damage phase.
NOTE: Players only get a total of 4 damage phases before the safe room becomes sealed permanently.
High pulse damage output weapons are recommended here. Shotguns, Fusion Rifles, and Hunter Golden Gun + Celestial Nighthawks are solid choices to damage the Royal Beasts quickly.
After completing the challenge in the Pleasure Gardens, return to the Castellum to find the door you need to access near the middle of the area. You’ll need to once again complete the Banner event, with one team eliminating enemies and Standard Bearers and another protecting the door seal from Standard Liberators. Collect all three banners to advance to the Gauntlet.
The Gauntlet is the last chamber players must conquer before the boss. The Gauntlet chamber is a circular room with an outer ring surrounding the room. The chamber has 4 large pillars made up of 3 arrows. Stand on the platform in front of these pillars to start this encounter.
Once the encounter begins, Cabal soldiers will start to pour out into the room. Fight these soldiers until a large Centurion spawns. Kill the Centurion and two psionic charges will spawn on opposite ends of the room. Have the two people that are not in front of the pillars pick up the psion charges. These two players will then be transported to the outer ring of the Gauntlet.
The runners must run clockwise and run toward the arrow pillars. The runners will see a circle that is lit up in red and must tell the person outside the pillar which row the lit up circle is in: Top, Middle, Bottom. If the lit circle is in the top row, two of the four players inside must shoot at the middle and bottom arrows of that pillar at the same time. If the lit circle is in the middle row, shoot the top and bottom arrows and so on so forth. If you do this correctly, the arrows will light up green and allow the psion charge runner to continue. After the runner passes a pillar, a Councilor will appear in front of that pillar. Kill the Councilor quickly to keep the encounter going.
Repeat this entire process successfully twice and 6 psion charges will spawn in the center of the room, one for each player. Picking up these charges will teleport all 6 players to the outer ring where they must run clockwise around the rings.
There will be additional psion charges you can run through to prevent yourself from blowing up. Once this is complete, head back to the Castellum.
After completing The Gauntlet, return once again to the Castellum to find the last door you need to access. You’ll need to once again complete the Banner event, with one team eliminating enemies and Standard Bearers and another protecting the door seal from Standard Liberators. Collect all three banners to advance to Calus.
Calus, the Cabal Emperor, is the boss for the Leviathan. Shooting the cup out of his hand will start this encounter. Calus’ main attack is a laser beam he shoots out of his forehead. Stay out of his line of sight to avoid the laser beam attack. Once the encounter starts, kill all the Cabal enemies in order to get Calus to summon four Councilors. These Councilors will have different symbols above their heads: Chalice, Swords, Beast, Sun. Memorizing where these symbols are will be key in beating Calus.
Once Councilors spawn, Calus will teleport you to an alternate dimension. There will be three psion charges in front of you, determine which three players take these charges to teleport back into Calus’ room. The players that remain in the alternate universe will each see a different Councilor symbol on Calus’ forehead. It is vital that these players relay which symbols they see to the three players inside Calus’ room. The symbol that is not called out will be the Councilor that needs to be kill inside the throne room. Doing this successfully will form a wall inside the alternate dimension, preventing the players from getting sucked into Calus’s mouth. Repeat this call-out process 4 times successfully and the alternate dimension Calus will begin to shoot out skulls from his mouth. Killing these skulls will provide a Force of Will damage buff that is vital to kill Calus.
As this is going on, the players inside Calus’s throne room must shoot at Calus to stop him from finishing a huge solar attack. Once these two portions are complete, all 6 players will be back in the throne room. The platforms that the Councilors used to be now be lit up. Step on these platforms in order to do DPS to Calus. It is recommended that everyone jumps on the same platform and rotate accordingly. Repeat this entire process until Calus has no health. Once Calus loses all of his health, he will start a massive solar attack. Keep shooting at him until he finally dies. Calus has a lot of health during this last part so give him all you got.
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