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Call of Duty WWII Review: A stunning return to the beaches of Normandy

Late last week, Call of Duty: WWII launched. The title marks CoD’s return to boots-on-the-ground gameplay for the first time in three years.

For folks who have played Call of Duty since the beginning, this is a welcome return to the game they fell in love with. Soldiers appear more human, instead of looking like some futuristic, cyber-mutant Marine. And because the soldiers’ physical ability is limited — they can’t sprint too long before tiring or jump more than a few feet — strategy is now a priority.

For the younger generation of CoD players, this will be a brand-new type of Call of Duty. Without jetpacks and the ability to wall-run, CoD:WWII is about positioning, decision-making and gun skill. But at the same time, the new game returns to a time the series hasn’t visited in a while — World War II — and doesn’t shy away from the horrors of it all.

As is standard with CoD titles, World War II is truly three games wrapped up into one. There is the Campaign, an immersive single-player story that takes the player (Private Daniels) on an actual tour, fighting in historic battles, of the Western Front. Then there is Multiplayer, a cornerstone of CoD titles, where players face off with other players online in a range of game modes. And, finally, there’s Nazi Zombies, a co-op mode where players go head-to-head with gamebots.


For the past few years, CoD’s campaigns have always taken a backseat to Multiplayer. And with good reason. Playing against other people will always prove to be a challenge. No matter how good you get, others will get better, too.

With WWII, Activision and Sledgehammer have added some new features to the game that help bridge the gap between the hyper-futuristic titles of the recent past with the boots-on-the-ground experience that is CoD’s foundation. The organizations do this all while trying to remain true to the history of World War II.